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Comment History
MrTango
MrTango - - 17 comments @ [1.2.2] Crook's Faction Identification UI

Would it be possible to add zombified stalkers to be ID-able?

Good karma+3 votes
MrTango
MrTango - - 17 comments @ In game armor and katana

Any chance of an equipment only version?

Good karma0 votes
MrTango
MrTango - - 17 comments @ [1.5.1/1.5.2] Banjaji's patch - Fillable canteens and Campfire roasting v1.1

With this (DLTX ver.) and DLTX; will then be compatible with "FOOD, DRUG AND DRINKS ANIMATIONS"?? i.e. fill empty bottle with rads water, boil it with this mod, then when drinking have animations.

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Warfare ALife Overhaul 1.4.2

Should be, Vintar (author of this) maintains both.

Good karma+2 votes
MrTango
MrTango - - 17 comments @ UEF Tech 2 Submarine

UEF aircraft carrier T2 or T3 would be nice, always bothered me that they only have exp/T4.

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Warfare ALife Overhaul 1.4.2

Suggestions:
1) When faction is on auto (not assume control) ability to set overarching stance (defensive/aggressive).
2) And ability to set uncontrolled (by own faction) smarts as desired target/goal to invade or maintain when on defensive.
3) Auto-capture every time I view map is annoying, if it's set to off (without enabling old); can I still request squad when selecting capture on map.
4) Instead of bringing back conquer the enemy (etc) tasks from story-mode, instead reward player based off of smart capture similar value to what the task would have been (territory<Resource<Base).

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Mutants Have All Mutant Parts

Anyone else seeing odd electric like mutant corpses on 1.5.1 (not an electro anomaly as bolts and jumping on it do nothing)???

Good karma+1 vote
MrTango
MrTango - - 17 comments @ NPC Loot Claim 1.0.5

Is it possible to extend this mod's function to skin-able mutants corpses (ie dont skin my kill)?

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Rome: Total War - Zombie Mod

Hoping this mod comes to the remaster, it should hold up performance better with multi-doomstack battles.

Good karma+3 votes
MrTango
MrTango - - 17 comments @ More expensive artifacts

Playing on 1.5.1 with this mod (rads & x3 value) at the end of my load order. Value works fine; but, im not gaining radiation from an unshielded/uncontained artefact, yet i chose "NOT no rads" version.
HELP.

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Misery Boots / No more snek NPCs V1.1 RC18 & U4H8

Compatible with soundscape overhaul? jsgme says shares overwrite of a couple files.
Also, is npc hearing worse in rain/storm weather?

Good karma+1 vote
MrTango
MrTango - - 17 comments @ (OLD) Fillable canteens

Compatibility patch for "FOOD, DRUG AND DRINKS ANIMATIONS" or how to add compat manually?

Also, boiling like ARSZI'S CAMPFIRE ROASTING via patch would be cool.

Good karma+2 votes
MrTango
MrTango - - 17 comments @ Weapon Parts Overhaul for 1.5.1

Is your gameplay progression looting option on full? (progressive will prevent armor of higher tier than your level dropping at all).

Good karma+1 vote
MrTango
MrTango - - 17 comments @ No Good Deed Goes Punished - for 1.5.1

Then turn on dynamic faction relations in tandem with reset goodwill with hostile factions.

Good karma+2 votes
MrTango
MrTango - - 17 comments @ Boomsticks and Sharpsticks

The elcan spectre dr says it has 4x/1x zoom, but all I can get is switch to it's backup iron sight? Can I toggle zoom magnification?

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Weapon Parts Overhaul for 1.5.1

Please can we have a version of field stripping standalone (w & w/o barrel included)?

Good karma+1 vote
MrTango
MrTango - - 17 comments @ Looting Overhaul v1.0 [1.5.1]

"ui_mcm_lo_loot_ammo_per" in mcm what does it mean? average ammo dropped? minimum ammo droppable?

Good karma+1 vote