OLD ACCOUNT - NOW ACTIVE @IIBOHARZ
A few bits of news. - Welcome Razor792 the new mod leader who is also doing mapping for the mod. I've been working on some graphics for the ModDB page...
april 2012 update
The Mod has been on development hiatus for quite some time now, and I have been unable to work on it due to a few circumstances.
development of aperture's hour
The Mod seems to be starting off well. 3 Mappers, a Composer, 2 Voice Actors, a Public Relations Adviser and a Playtester.
opening up
Now that title will give you hints, it's not reborn. It's a similar concept, but it's got more life and juice than ever.
remember half-life 2: aperture chapters, anyone?
Now, I know quite a few people are looking forward to this mod, but me and my colleagues on this mod are thinking away from it. Yellowapple for instance...
decisions, decisions...
A quick update on the mod, it is taking slow progress but we're getting there.
slow progress
Just a quick update on the Mod, including a picture of the new 3D Background (with a placeholder)
quick update
This week, we have a few more things, a video, some new screen shots and more!
media release #2
The First of a Weekly Sunday Media Update - Featuring updates from the mapping and generic development.
media update #1
A few Nights ago, me, YellowApple and Dave had a discussion about new mod ideas, seeing that our chance to recreate Decay had already been taken by other...
claustrophobia
Standby for an important announcement from the Aperture Science emergency surprise system. Deploying surprise in 3... 2... 1...
upcoming surprise
This mod has died, it's impossible to make NPCs fire weapons properly...
dead
Weekly Media Releases now regularly occur on Weekends. Enjoy!
weekend media release
More media release info. Whoop. Whoop. Whoop. Whoop?
more updates...
The Mod's Popularity has sprung up in the past few... 24 hours...
absolutely amazing...
The latest on the first Chapter of Half-Life 2: Aperture Chapters.
progress, progress...
Well, after our drawback, it's looking good... also I may be working on a BIG mod...
the first level is taking shape... again...
Prepare for Unforeseen Consequences everyone, the first level has failed.
unforeseen consequences
Well, with the near finish of ac_p1 (gameplay wise, not graphics wise) I'm going to post a massive media release of images for it...
massive media release coming soon
I've opened up some Forums that I'd like you to use :)
aperture chapters forums
This is a list of ideas or features I'm going to try implement into the mod.
aperture chapter ideas/features
HAMMER HAS BEEN FIXED To start, you need to find your Hammer.exe To do this, go to Steam/Steamapps/username/sourcesdk/bin/enginename (orangebox or ep1)/bin...
temporary hammer fix
It only works for Hammer, the model viewer doesn't show up, but at least it works!
found a temporary hammer fix.
Since this mod runs on the Orange Box Engine, and EVERY game in the Orange Engine doesn't work in the Source SDK [Except TF2 but we're not modding that...
stupid sdk update
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