This member has provided no bio about themself...

Comment History
THATDUDE88
THATDUDE88 - - 15 comments @ Tiberian Dawn Redux Improved Launcher v5.0

Must there be Two ZH folders and why?

Good karma+3 votes
THATDUDE88
THATDUDE88 - - 15 comments @ MidEast Crisis

Go into Documents/ Generals Zero Hour Data.
Delete a file named: tmp chunk

Good karma+2 votes
THATDUDE88
THATDUDE88 - - 15 comments @ Blast out version 0.5

Love mod need update!!

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ The Nam: Vietnam Combat Operations

It is an Honor! Is there any chance of an update ?

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ Zero Hour Escalated

Been playing this alot and...
The Russian Nuke launcher is too weak. I had Six of them . They are not strong enough to destroy buildings.
Also, Russian Structures crumble easily.
Just needs balanced.
Israel and Egypt are the Truth!!!

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ The Nam: Vietnam Combat Operations

Bro, I really thrive on the TS mod Vietnam combat operations.
It has really enriched my digital life! And shown me what else may be Possible as a developer.
Love the units and factions.
Would really love if you could Update with new, larger maps!!!!!!
I need vast space for my operations!!!

Good karma+3 votes
THATDUDE88
THATDUDE88 - - 15 comments @ Zero Hour Escalated

Super awesome! I really get off on all the new units! Even if it's player only, until An AI comes out . I don't care if you have to replace one of the Vanilla
Dude! From day one, Israel rules! Love all the merkava.
Also Iraq bathist! Really neat! Mite need some strength in balance department. Maybe because stinger site doesn't have hole. But damn how awesome!!!!!!!!!!!!!

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ Blittzz

Hey, how about a FAQ? Or, what are the abbreviation on skirmish maps?

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ C&C Generals Zero Hour: Enhanced

Oh how I love this mod. Oh how I love you all even more for keeping it going I can't wait to see this new update.

Good karma+3 votes
THATDUDE88
THATDUDE88 - - 15 comments @ Bhones

Hello. I am into A Global Crisis! Great work!

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ The Power of the west 1.6.75

Good morning to all I am an avid fan and I think that the power of the West is epic. It seems like each mod for Zero hour kind of belongs to a certain niche like more of a military simulator and some mods are closer to the original field of zero hour with a gaming feel.
Games along the realistic approach would be like that of the spectrum mod and the end of days. I think that the power of the West actually rivals the end of days in the realism approach but for some reason I like the power of the West more just the explosions or more reactive and the physics are greater and the units may be balanced a bit better but the power of the West does have that clanky graphical look but it's just as awesome. One thing I've noticed I don't know if it's this version of the power of the west but it's the AI seems weak but the version before this release there was no issue with the AI but I can say that if the AI could be improved on the power of the West it would be an unbeknownst to greatest amount of all time

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ C&C Red Alert Redux v0.96 [DEMO]

Hello this info dump is addressed to the development team of the beloved Red alert redux mod.Aside from all of the negative creeps out there my name is gunny father I am a die-hard c&c fan since 1997 and avid mapper.
For some constructive criticism.
When playing the game I feel the danger of the original Red alert like a massive wave may approach it any instant and the cripple my base. And the most certainly unit danger for instance to keep my units protected. And I actually have the real feeling of fear when an enemy tank enters my base and it's machine gun chews up my infantry.
This mod has the most gruesome aesthetic and absolute realness that makes it a Savage gameplay. In a world where most of the sounds have been used, I find new impressive sounds here .The machine gun sound real and are accurate for their real rate of fire.

Here are some things to take note, just little things that could contribute to the better interest of the Awesome MoD!
The helicopters need to be a tad bit stronger or have an upgrade that corresponds. Mainly the hind
Or add the Heli Carrier!
Tanya needs a better gun sound effect and maybe a second option weapon like Colonel Burton
The rocket soldier needs a tad bit stronger of a weapon or maybe an upgrade or Two
The comforting ability to fire over walls like in the original Red alert
I believe that the walls absorbed tank rounds ?
Either way I think rocket soldiers and pill boxes can shoot over the walls in the original Red alert.
The enemy AI must actually lay mines because my hero medium tank just went up in an impressive mine explosion, leaving it a hulk beside its group as they pulled away .
The whole aspect of mine and mine laying is at its best here in your MOD!
The explosion is so satisfying and realistic.
he music from Frank klepackie is timeless.
All of the infantry sounds are awesome and gruel
The gameplay speed is up to par and perfect. I had to turn it down slowest to be able to play it and learn..
Dude you all rule with Naval! The water and vessel abilities are on point and realistic. I am honored to be soliciting this to being with. The Naval aspect is like an exciting game in itself.
Heli Carrier Needed!
Maybe more boats and upgrades.
The particles are awesome
smoke and fire is up to parr.
Perhaps maybe add some finer texture or maybe maybe improved graphics on the structures.
I know it's paying homage to the original Red alert and that it does but perhaps there is more room for new units abilities and upgrades to make full utilization of the Zero hour. But the Red alert redo is a Savage satisfying experience and I look forward to so much more thank you for your hard work and efforts!

Good karma+2 votes
THATDUDE88
THATDUDE88 - - 15 comments @ C&C Generals Zero Hour: Enhanced

I DONT CARE ABOUT ALL THAT BS. I LOOOVVVEEE THIS MOD!
SOUND EFFECTS ARE THE ABSOLUTE BEST EVER! THE WAY YOU CAN ZOOM OUT AND HEAR!
THE HULKS REMAIN! EVERYTHING!
NEED TO BE FASTER! JUST BY A BIT!
ITS STILL AWESOME THOUGH!

Good karma+1 vote
THATDUDE88
THATDUDE88 - - 15 comments @ The End of Days

One of the greatest Mods! I noticed...
AIR CRAFT ARE TOO WEAK! PLANES SHOULD DESTROY VEHICLES IN ONE RUN OR AT LEAST NEARLY!
BALANCING ISSUES NONE THE LESS!
SUPER WEAPONS/ GENERALS POWERS TOO WEAK!
QUALITY!
Great AI ! SUPER HARD! All of map gets used during gameplay! AI actually uses back door paths! And captures everything ! Much of map will actually see buildings and expansions!

Sound are superb! And new particle effect's like flames and smoke are magnificent!
Much of my ORIGINAL FAN MADE maps are compatible too.
This mod is kind of like a mix between the more realism mods and original zero hour. Like Spectre and shockwave or power of the west.
IT JUST NEEDS BALANCING ON AIRCRAFT AND SUPER WEAPONS!
THANK YOU FOR ALL OF YOUR HARD WORK AND DEDICATION!

Good karma+3 votes
THATDUDE88
THATDUDE88 - - 15 comments @ C&C Red Alert Redux

i love the tiberium dawn version! HOPE ITS NOT SLOW LIKE TIBERIUM DAWN REDUX OR ZERO HOUR ENHANCED!LOOKS MAGNIFICENT ANYWAY! CANT WAIT TO TRY IT! LOVE YALL!

Good karma+3 votes