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Comment History
Astartes91
Astartes91 - - 28 comments @ Advanced Campaign Mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade

Thanks !
About full Nobz I understand, it's just that regular Nobz becomes obsolete in comparison. Full Nobz feel like Terminator and Assault Terminator in a single unit. A bit too powerful, even if limited to 4. Then again, it didn't feel like they were overwhelming. Making them a bit more pricey help making regular Nobz more interesting. Then again, it's up to you here, and I understand your point.

Fair enough regarding Kommando. Maybe buffing their flamer since it's pretty close range and lack damage, it's better to keep the standard weapon or going full rockets. After all, better to simply kill than just demoralize.

Hmm, you may be right when Broadside face opponent with little squad like Space Marine and Necron make them terrifying. Maybe making them fire their missile alongside their railgun ? So they fully embrace their glasscanon role ? Since they are heavy infantry, and not vehicle, they can get destroyed pretty quickly, especially in melee.

Yes,I noted that for the Coalition Center, then deleted because I was unsure if a drone could, or not, be dropped with it. Also the fact that no unit is dropped with an immediate anti vehicle weapons seems fair too.

Before I forget, it's seems weird that in the campaign only the Spacemarine Vanguard can drop a nuke. While in Ork campaign, each Kommando can drop it. Maybe giving it to shotgun scout. Then again, they are easier to spam than Kommados so yeah, balance issue again... Maybe giving it to each Vanguard or Veteran Assault Marine then ? Again, up to you.

In another subject, the Chaos Infrantry (Ranged) tend to Yell CHHHHAAAAAAARGE every 0.4 sec. Wich make it... tedious... at best... (I literally wipe them up first for that single reason) Is there any way to make them less likely to yell every time ? Or not at all ? Beside killing them, of course.

Also, love the sound of the Anti vehicle Lance of the Eldar. A really nice change.

Of course, if I find another balance issue, I will tell you. (looking at some melee damage that feel a bit to high in comparison to ranged damage) The rest of the game is pretty awesome most of the change are absolutely welcome. Especially the missile heavy weapon squad of the Guard, they were really needed.

So, again, thanks for the mod !


Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Advanced Campaign Mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade

Pretty great mod all in all ! Maybe need some rebalance on some parts :

Orks :

The commando should have a limit of 5 or 6. It's a pretty good unit that can easily be spammable.

Nobz HQ : a great idea to have a full kitted out unit form the get go in late game. Maybe making it more expansive would not make regular Nobz obsolete in comparison.

Flashgitz : awesome unit, like in base game, it may need just a bit more HP or armor, or something to make it a bit more tanky. Just a little bit, so a Skyray won't simply annihilate it with a sing shot. 100 hp per model may be enough.

T'au :

Broadside : The broadside cost seems to be lower than usual, as well as the Hp wich got to 1250. But the inf cost to 3, wich make it not that worth it. Maybe increasing the HP or adding way more HP to make a heavy micro unit more interesting. Or giving it 2000 hp, like the honor guard on campaign.

Coalition center : another great addition, but a bit too powerful. It's basically a Orbital Relay on steroid. Wich is way too powerful knowing it's not limited to one. A limitation to a unique Coalition center would be for the best.

If I find anything that I feel need some tweak, I will let you know. Of course, it's up to you to do, or not, some changes.

Good karma+2 votes
Astartes91
Astartes91 - - 28 comments @ Advanced Campaign Mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade

Okay, no problem then

Yeah, I know about Pavonis

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Advanced Campaign Mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade

Also, after beating the eldar stronghold at tyrea, my whole honor guard just... vanish ? Can replenish it, but i'm fairly certain that most them survived the battle.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Advanced Campaign Mod for Dawn of War,Winter Assault,Soulstorm and Dark Crusade

Thanks ! From memory, it might be a base game bug, since the Librarian from the honor guard had very little HP when you get him.

By the way, I really like the addition of corps in most maps, it helps fleshing out the conflict, giving a little look on some battle that may have happen. It's a good addition that the original game lacked, sadly. (beside a bunch of guardmens corps and destroyed leman russ in the middle of the starport maps, for some reason. Feels like it's the same place than in the intro cinematics with the dead guardsman. It might explain it.)

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Dawn of War 2: Exterminatus

Hello,

I just noticed that a wargear has been messed up. The ''Terminator Claws of resilience'' while being two claw, act and strike like a power fist, with the same attack speed of 4/10.

Good karma+2 votes
Astartes91
Astartes91 - - 28 comments @ Dawn of War 2: Exterminatus

Pretty awesome mod, made me play the game again !

Just sad you can't have both Thule and Jonah but hey, that's ok, seems you had some trouble with that. Instead of going with sci fi, i'm going with majik ! Throwing fireball is fun too.
Would like to max out every squad or being able to reassign squad points, but that mays screw with difficulty whit being too easy. Myabe just three point for every level, but maybe that's just me.

I feel like the game got a little harder, even simply on hard. Witch is not that much of a problem, I don't really mind.

I'm just hoping that one day someone will be able to revive brother of the 4th, being able to equip every soldier of the squad seems awesome !

Even if the game is pretty replayable, it always seems pretty sad that there is not more diversty. Even without talking about any other map, why not find eldar, ork and tyranids fighting each other ?

Good karma+2 votes
Astartes91
Astartes91 - - 28 comments @ Unification Mod - Dawn of War: SoulStorm

Just got a fatal scar error on the 8p map made by 9guys and with some sort of portal. Do I get a log or something (if yes, where ?) that I can give to help the dev team fix this problem ?

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Unification Mod - Dawn of War: SoulStorm

There is a mod that allow every race to fill the gap in campaign, making it more interesting than just 1v1. Does this mod work with unifaction or no one dare to try it yet ?

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Unification Mod - Dawn of War: SoulStorm

Oh cool brother :D

Well, still gonna enjoy the mod until then x)

Good karma+3 votes
Astartes91
Astartes91 - - 28 comments @ Unification Mod - Dawn of War: SoulStorm

Looks freaking amazing, already downloaded the mod and gonna play the campaign today !

So far, i only got two issue in army painter :
-Switching from unit to unit in a race sometimes makes the game crash with pop up taling about ''temp'' (got Laa activated from the dow launcher, not a big problem tho)

-I got a bigger problem from the daemonhunter mod, for whatever reasons, the warrior-acolyte is a big pink box ''bad model, check the log''

How can i fix it ? Dowloading the daemonhunter mod and installing it or reinstalling the whole unification mod ?

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ CornCobMan's Fun Mod for Soulstorm

Well, got a "Bad Model Check the log" with the force commander... Any idea how to fix it ?

Good karma+2 votes
Astartes91
Astartes91 - - 28 comments @ Wrath of the Blood Ravens 4.1 OUTDATED EASY VERSION

Pretty great mod !

Just, what the hell happened to Cyrus face ? The texture from the face kinda glitched way above, at least he got a hood to cover it...

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Skalgrim Mod

Thanks !

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Cinematic Battles (out of date, new mod page linked below)

Thanks, seems weird they are the only one without a decent reskin.
I'll give a look.

Still, i'm pretty happy that you still give attention to your mod, it has a lot of potential.

PS : Also, give a look to the Wraithguard, they are quite powerful, but maybe too powerful, with no clea weakness. I will play more of the mod and give you some review as often as I can.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Cinematic Battles (out of date, new mod page linked below)

I have other issues right now to point out. Terminator are grey in campaign (don't know about skirmish), the thunderhawk (available from the start at the sm qg) remove fog of war, meaning you see EVERYTHING on the map. For now, that's mostly it.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ Cinematic Battles (out of date, new mod page linked below)

Pretty nice mod, i only did one fight with the space marine in the campaign but i like how you make it quite realist given how each unit works. Everyone die quicly, especially guard. Always wanted a DOW closer to the fluff. Played Titanium wars, a lot of nice unit but the building are too tanky and i feel like my space marine are just special soldier, not elites, meaning they got destroyed by karskins (don't get me wrong, karskins are awesome, one of my favorite unit). This contradiction with the fluff always bothered me. I just wonder if i do have a boost on hp in normal or not.

My main issue is the model of the space marine while being what the game give you, are really old. You gave other race better model, Tactical marines deserves it too.
Also, a better camera would be good, the basic zoom make the game almost unplayable by now (then again, it's the default camera)

edit : there is a mod for the camera, still, it would be a nice addition.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ CornCobMan's Fun Mod for Soulstorm

Pretty much yes, still got some trouble.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ CornCobMan's Fun Mod for Soulstorm

Ok, i identified the problem. It comes from extra_campaign_ai. Win't be able to use it sadly.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ CornCobMan's Fun Mod for Soulstorm

Hi there !
First of all things, this is a pretty nice mod, love it so far.
Sadly, i have an issue. A big one. Everytime I finish, or quit a campaign mission (skirmish), the game just crash. I have both mod that make your structure stay and also put other IA in every skirmish.
But the bug already happen before i put those two mod.

So uh... any idea how to get rid of this problem ?

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ DoWPro: Soulstorm Stronghold Assaults Alpha

Gonna try this. Tried this stronghold with Necron, no issue at all. Didn't have issue with orks against works too though.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ DoWPro: Soulstorm Stronghold Assaults Alpha

Just to make it clear, i put it on standard before launching the game. Did a T'au VS Ork and there was no issue.

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ DoC - Planetary Conflict 0a1(Dead)

Ah :/ Take care of your health, the mod can wait !

Good karma+2 votes
Astartes91
Astartes91 - - 28 comments @ DoC - Planetary Conflict 0a1(Dead)

Oh ok, thanks for the reply ^^

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ DoC - Planetary Conflict 0a1(Dead)

put all the files*

Good karma+1 vote
Astartes91
Astartes91 - - 28 comments @ DoC - Planetary Conflict 0a1(Dead)

"Failed to activate the requested game" is what get when i try to use any of the DPC present in the game manager.

I have install the requested mod, but all the file and update in the folder of Dawn of war Soulstorm and it still don't work.

Any idea ?

I'm on Steam, BTW.

Good karma+2 votes