I do not pay attention here frequently. Please create issues on my github (github.com forward slash ahuyn) or ping me on Discord (arti#3278)

Comment History  (0 - 30 of 302)
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

yes, it's implicitly compatible with mags redux (no patch needed)

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

1. This is a balancing issue, and done for simplicity. If I were to make certain weapons have removable barrels, I would need to have custom logic for those specific weapons and then extend it to encompass weapon mods, which would lead to inconsistency. I chose to use barrels because damage to barrels does not cause jams, and gives the user a reason to keep pushing for repair kits. The alternative is to use something which is hard to remove, like triggers, but it would be an awful experience to deal with a jamming weapon and have no recourse until unlocking toolkits.

2. This is actually addressed with the newer updates that allow certain cleaning items to fix dirty parts inside the gun. Implementing two healthbars vastly increases the complexity.

3. This is, as mentioned, inherent to BaS.

The idea is that once you /do/ get your hands on a gun with good parts, it is very easy to maintain the weapon - just lube it down once the main condition degrades enough.

And regarding the P90, it has no parts - same with the Protecta. This is inherent to vanilla Anomaly and not something I want to address due to conflicts.

Good karma+1 vote
artifax
artifax - - 302 comments @ Anomaly Lootboxes

oh that's bad, i didn't realize it would tamper with quests
i'll disable this feature while i figure out a way around it

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Thanks, I'll fix this

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

I have just uploaded the fix to both here and on Moddb.

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Someone else reported this too. I think it's because superjams sent a message without something causing it to crash. Will fix.

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Sorry for the inconvenience with the crash. I do not have much time to check Moddb now, so the easiest thing to do is either PM me on discord or create an issue on the github. That is the fastest way to let me know if there is a problem.

Good karma+1 vote
artifax
artifax - - 302 comments @ Better localisation for Anomaly Magazines Redux

Great work! Can you add this to the main project file? Github.com

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Default is now alt+use.

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Yeah I just reuploaded it, it should work
In case it does not here is the manual fix

arti_jamming_repairs.script L367
local parts = item_parts.get_parts_con(obj, nil, false ) -> local parts = item_parts.get_parts_con(obj, nil, true)

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Yeah someone else caught this, pushing fix
EDIT: Fix here, will upload Github.com

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

This is/was definitely an issue with Fluid Aim causing uncontrollable fullauto on bringin weapons up. I did update it to fix the damage formula, which was actually off by a power of 10. This should be addressed now.

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

Delete inventory_upgrades.script.

Good karma+1 vote
artifax
artifax - - 302 comments @ Outfit Parts and Repair Overhaul

originally it was like this, but having parts damage > outfit damage meant the parts would die faster than the outfit, this would lead to bad things like max condition being lower thn actual, which would lead to worse things like repairing the armor and actually breaking it

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

Good idea! I've implemented this in the one_in_chamber branch: Github.com

Good karma+1 vote
artifax
artifax - - 302 comments @ Outfit Chance To Drop (CTD)

send the log if you still have it

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

are you using ToggleScope? drag-dropping the scope can cause this to happen

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

New build is out that should fix a bunch of memory corruption issues and reduces lag on loading with the sort option ticked. Thanks Zerghandus for extensive testing.

Good karma+1 vote
artifax
artifax - - 302 comments @ Anomaly Lootboxes

fix coming

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

FYI there are some issues with Alt + Reload unjam. Next WPO update will default it to Alt+Use.

Good karma+2 votes
artifax
artifax - - 302 comments @ Outfit Parts and Repair Overhaul

Shouldn't be normal unless you're using outfit with only fabric/retardant components, ballistic should take reduced damage from bullet and mutant

Good karma+1 vote
artifax
artifax - - 302 comments @ Outfit Parts and Repair Overhaul

1. I can look into a way to incorporate fixing headgear. Only tricky thing will be keeping it logical across helmets with integrated gasmasks vs. combat helmets.
2. I can also look into this. The durability of ballistic components is higher across the board (mostly), I can maybe make sewing kits restore durability to ballistics with reduced effectiveness.

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

I found out it was partially implemented, so I reverted it.
You can get the latest 'complete' BAS patch here: Github.com

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

looks like the build is straight broken right now, i'm going to revert what's here so it's at least stable

Good karma+2 votes
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

This is implicitly compatible with both my magazine mod and wuut magazine mod (with small compat patch)

Good karma+1 vote
artifax
artifax - - 302 comments @ Weapon Parts Overhaul for 1.5.1

They should have patches for each other - it's only a defines.ltx change. There is additional implicit support to work with my magazine mod, before it would cause issues if you tried to upgrade a weapon or clear jams.

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

Someone showed me a screenshot where they made 40k from selling mags. This was unacceptable to me.
You can sell mags to plain ol stalkers, but not traders.

Good karma+3 votes
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

New build is up!
As always, you can find the newest here: Github.com

Good karma+2 votes
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

Yep, the rus translation isn't done at all. We had a guy (not naming names) who was asked to do it but didn't.

Good karma+1 vote
artifax
artifax - - 302 comments @ (Archived) Anomaly Magazines Redux

Thanks, this is really bizarre behavior but it's been fixed.
The empty mag sale is not actually a bug, just poor balance. I will rework it.

Good karma+2 votes