But they use the same chassis, and that chassis permits a high elevation of gun, making every gun installed on that chassis an artillery. For su-76m, zis-3 is a field gun; for su-85b,d-44 is a field gun; for su-122a, ml-30 is a howitzer.
But they use the same chassis, and that chassis permits a high elevation of gun, making every gun installed on that chassis an artillery. For su-76m, zis-3 is a field gun; for su-85b,d-44 is a field gun; for su-122a, ml-30 is a howitzer.
su-76m is a self-propelled artillery, why not su-85b?
Describing d-44 "The barrel was developed from that of the T-34-85 tank and was capable of firing 20–25 high-explosive (HE), armor-piercing, and high-explosive antitank (HEAT) projectiles per minute."Janes (1982), The American Arsenal, German Artillery of World War Two
t-34/85 uses d5t, while su-85m uses another version of the same gun 85 mm D-5S-85A
because the gun used on su-85b is the same gun as the d-44 field gun. D-44 field gun was made to replace the ageing zis-3 as both an anti-tank And a field gun.Su-85b shares the same chassis with su-76m which permits a high gun elevation to be used as light self-propelled artillery.
Just curious, how did you manage to mask gunshot? Which file in game logic do I need to change?
I have some knowledge in coding and want to covert a particular vehicle (bmp-2m) in Cold war mod into vanilla version.(just the vehicle, not the weapon on the vehicle) Which line in def. and mdl. file do I need to replace in order to do so?
Agreed. Since in the setting of this mod, PRC and Russia are allies.
I tried to add voice to breeds in the mod I am using, I modified talk.set, added audio files in WAV format in sound/human/talk under different folder and only v1. I changed the nationality of Breed. But when I test the unit in editor, the unit only produces the last sound before selecting it. PLZ help.
When I was meddling with the editor, I notice one equipment that I don't know their effect.The secretdocbag, what is it?
Also what is the effect of radio station, is it just for Chechnya campaign?
no, these values don't include ERA. The displayed armor value is only the thickness, which doesn't take into account the angle of the armor.
Only run this mod, this mod is normally not compatible with other mods
Do not use any weapon from the original game(they are not compatible with the SET file of the mod), otherwise, there will be an error.
What I mean is, what file correspond to ARENA's stats?
Alternative universe, I think. If I understand the plot correctly, Russia is supplying Iraq with weapon and equipment. They want to turn Iraq into Vietnam 2.0
also where can I find Arena active defense system in SET.pak?
Is there a tutorial video on the feature of this mod? For example, I see spare ERA in tanks but do not know how to use them to repair tank ERA.
bmp 1 in game cannot carry infantry
What should we be expecting in next patch? Also what's that update on Steam?
SO the compatibility patch is for the steam version of the game? normal version doesn't need that?
I'd like to know if you are going to post compatibility patch in moddb as well.
I tried every method on your discord channel but none works. The graphics card is correct; running in compatility mode as win xp or win 8 doesn't work. My graphics card is Intel HD graphic 620.
for some reasons, when I run the mod for the first time, the menu background is extremely laggy(2-3frames per sec). Is this normal?
Poltava failed to allocate memory error:
Imgur.com
Error playing Dobrino, Poltava, Moscow behind:
Failure to allocate memory, not enough space
Unable to provide screenshots for the computer freeze after this error.
Crash when playing Skirmish_Krymsk:
Error screen shot:https://imgur.com/gallery/FSH3dki
Several other bugs that I encountered will be posted soon. within two days, probably.
I find I can only stack 150 tank round in one slot, is there a way to extend the maximum stack number?
Hello, sir! I have encounter a error when playing the Damb mission in night raid. the game crashed after I call in my first reinforcement.
Error screen shot link:https://i.imgur.com/l06hSpg.jpg
Hello, I need some help here.
Is it possible to mod tank to carry troops inside of vehicles like APC in the game? If so, how?
Is it possible to make tank tow guns and mortars just like trucks and recon vehicles?
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