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Comment History
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

antioch bombard is missing in cannon maker

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

you should add spear attribute for every unit that has long_pike

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Third Age Total War Extended (4.0)

can you link to the forum for this mod

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Third Age Total War Extended (4.0)

is there discord server for this mod

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

yok

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

unit mass is all over the place. archer with shirt has 0.8 while armored and higher tier one also has 0.8 an axeman has 1.8 mass and immune to cavalry charge while elite heavy spearman has 1 mass and gets destroyed in a cavalry charge.
my suggestion of mass balancing is:
low tier light infantry 0.8
higher tier light infantry 0.9-1
low tier medium infantry 1
higher tier medium infantry 1.1 1.2
low tier heavy infantry 1.1-1.2
high tier heavy infantry 1.2-1.3-1.4
extra mass for spear and pike units 0.1 0.2 0.3 0.4 (depending on unit tier and armor)
extra mass for shock units 0.1 0.2

these are dedieded around how mass works in the game. high mass units push and hold ground better while having better defense against cavalry charges
an unexperienced soldier may get pushed or fail to hold ground but an experienced soldier can do better job at holding ground and pushing units thats why they get extra mass.
and mass gets incresed by unit armor as the heavier units gets more momentum they will have so they will do better at both holding and pushing.
for a cavalry to instantly kill a unit on impact it needs 3x amount of the infantry's mass.

i dont have much time currently but if you agree i can rebalance them myself and share in next month

also does units balanced according to documentation. some low tier units preform better than medium and medium units preform better than high tier units mostly due to armor piercing and their tier and cost doesnt reflect it

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

Sodeer Archers wont removed in archery in pike and shot age in one instance

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

you can test easily with gandalf or saruman set handicap -5 SPELL_DAMAGE to 1000 gandalf will kill units with in single hit with blast set SPELL_DAMAGE to normal and DAMAGE_MULT to 1000 gandalf wil kill units in single hit with melee but not with blast.upgraded elven archers deal both MAGIC and PIERCE getting % 25 DAMAGE_MULT leadership wont increase actual damage by % 25 but giving that leadership bonus both % 25 DAMAGE_MULT and SPELL_DAMAGE will. same story with debuffs

Good karma0 votes
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

that doesnt change the point of my comment DAMAGE_MULT doesnt affect MAGİC damage thus game doesnt scale MAGİC damage causing unintended scaling issue and no DAMAGE_MULT doesnt affect MAGİC damage thats the whole point of my comment so when DAMAGE_MULT is used in attributemodifiers they should also use SPELL_DAMAGE with it for example upgraded Rivendell Archers wont benefit % 25 damage bonus from elronds leadership as their upgraded weapons deal magic damage. and they wont get debuffed from misty mountain's Urshak hero as it reduces DAMAGE_MULT but not SPELL_DAMAGE thats why modifiers that use DAMAGE_MULT should also use SPELL_DAMAGE at the same time

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

i think you dont get what i am saying it in aotr spell damage doesnt scales while every other damage does making spell damages weaker/stronger depending on situation but makes them mostly weaker the abilities i said uses magic damage making nearly every special attacks and even common units like silverthorn achers scale poorly if enemy has debuff ability they wont get debuffed if you have leadership bonus they wont benefit from it. and when units/heroes level their magic damage will stay same and common units that uses magic damage like elven archers wil benefit less from leveling

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

nearly every unit even some siege ones ignore buildings in attack move its very annoying is it intentional

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

i found an overlooked mechanic
SPELL_DAMAGE in attributemodifier is not used in leveling leaderships and buffs that grant damage for example gandalf and saruman at 10 lvl will do more melee damage but blast damage and fireball will be same for lvl 1 and lvl 10
or special units that debuffs enemy heroes and units damage wont reduce their special attacks and upgrades (blast, special arrow, fireball, fire damage, silverthorn, jump attack, heavy attack, etc. )

edit: checked edain mod they use both SPELL_DAMAGE and DAMAGE_MULT for modifiers

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

create a hero trolls have missing icon for skills

Good karma+2 votes
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

mordor towers with spiders(range upgrade) tanks fps one tower of course wont do anything but when i put towers to defend my buildings fps gets dropped significantly

Good karma+2 votes
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

hello my game doesnt display radious of harad caravans does anyone know how to fix it

edit: i dont know the cause but i fully uninstalled whole game and mod and reinstalled it fixed

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

irelabd have missing bombard on second lvl gunpowder

Good karma+2 votes
apo7292009
apo7292009 - - 25 comments @ Tsardoms Total War

is there a public discord server for tsardoms to discuss and get news

Good karma+2 votes
apo7292009
apo7292009 - - 25 comments @ JLMPs Vanilla Kingdoms 2023

go to mod files data descr_settlement_mechanics

find SIF_DEVASTATION and replace pip modifier with 0

<factor name="SIF_DEVASTATION">
<pip_modifier value="0.0"/>
<pip_min value="0"/>
<pip_max value="1000"/>
</factor>

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Edain Mod

is there and additional cheats ai uses other than brutal time and cost discount and hard/brutal damage buffs cuz game feels like much harder than base game

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Sandbox War Simulations

thanks to all modders for this great mod

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

thanks for all the modder's effort.

Good karma+6 votes
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

hi will you guys rework on levelling system because it has little to no impact on normal units and they get flat bonuses
in edait their stats get multiplied for example
level 1 unit has 1000hp 100dmg
level 2 unit has 1150hp 115dmg
level 3 unit has 1320hp 132dmg
level 4 unit has 1520hp 152dmg
level 5 unit has 1750hp 175dmg
alot of units has its own percent multipliers

in current version tomb guard has 1000 hp for example
and level 2 tomb guard has 1020 hp which is ridiculous

Good karma0 votes
apo7292009
apo7292009 - - 25 comments @ Age of the Ring

While playing as dolguldur i realized that all of my resource buildings slowly grant less money until 1 how does it work

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Cheat Pack Victoria 2

did you know techs can stack i tried to fix it with the condition "like if you dont have it then activate tech" but for some reason it doesnt works when i click but it works when i click for ai (i used it to grant tech to prussia)

Good karma+1 vote
apo7292009
apo7292009 - - 25 comments @ Roar of Conquest

you can combine units with same stats like levy archers and Archer Militia to have some space for diffirent units (sometimes they even annoy me when i cant merge them)

Good karma+3 votes