perhaps, someday a different, more story driven game in the same FS universe;))
perhaps, someday a different, more story driven game in the same FS universe;))
Thanks for the comments, guys. It was very interesting to hear your opinion)
Neither, it was a quick experiment with unity 5) I had an urge to try its new shaders and lighting system
Switching to a first person perspective would make us to rework of all the assets and certain parts of the game logic. Besides, in my opinion the current format of the levels doesn't really feet to the first person camera.
yeap, we have a great community here)
Ingvar is from Sweden
Stas is a shirt name for Stanislav
it depends)) some tunnels will be deserted the others not)
nope) but you can put a sleeping bag there)
It's fine, no offence taken)
I think it's just a matter of taste. Some people prefer to discover new things every play through, and treat death penalty like a chance for a new experience, others see a set back in it.
Anyway, another save system will be implemented once we start putting the quests into the game. Wish I could tell you the date but at first we have to finish the dialogue, NPC and quest systems. Unfortunately, It all takes quite a lot of time(((
As I said it will be, but of course it up to you follow or not)
Thanks) it saves automatically when you leave the game, like diablo)
Congrats guys! Have a nice start)
Thanks, we're just trying to promise less and do more)
thank you man, I still don't believe that we made it)
Слот для головных уборов есть, просто сейчас надетая броня неотображается визуально.
Thanks, but there are a lot of awesome projects)
For now it will work like that, but once we start implementing quests, NPCs and the story line, we will add more difficulty levels, and save systems.
Give us time, guys)
it was our initial plan, but we came across an issue in unity's path finding system, and decided to go with pre-created maps.
But we didn't abandoned the idea of a procedural world.
it's a typo if you were implying the missing article "are" , I fixed it and uploaded the new video)
but from the gamepley perspective, when the character is tiered, hungry, thirsty or suffers from injuries he/she becomes weaker and more vulnerable. In other words it becomes harder to stay alive
You can hide in wardrobes, dumpsters and telephone boxes, to escape from the creatures. They can see and hear you.
When you run you make more noise, but you also get warm. Maps are hand crafted, but furniture, loot, and creatures are random
single player only, at least for now.
InSomnia rocks! )))
itunes? where did write it?
It will be on Steam
Satori4
Alexander joined
Game designer, 3d Artist.