-4 In the file search (ctrl+f) for the SILVAN ELVES exactly as I wrote it it will direct you to the silvan elves unit aka Lothlorien Units. The first 3 are the one you are searching for the archers, they should be:
-Elf_Archer
type Elf Archer
dictionary Elf_Archer ; Elven Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Elf_Archer, 48, 0, 1
attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit
move_speed_mod 1.1
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 9, 2, elven_arrow, 170, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 2, 6, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -1, 0, -1
stat_mental 11, normal, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 500, 210, 75, 75, 500, 4, 100
armour_ug_levels 0, 1
armour_ug_models Elf_Archer, Elf_Archer_upg
ownership slave, norway, mongols, normans
era 0 slave, norway, mongols, normans
era 1 slave, norway, mongols, normans
era 2 slave, norway, mongols, normans
recruit_priority_offset 0
-Silvan Archer
type Silvan Archer
dictionary Silvan_Archer ; Silvan Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Silvan_Archer, 48, 0, 1
attributes sea_faring, hide_improved_forest, extreme_range, very_hardy, can_withdraw, stakes, free_upkeep_unit
move_speed_mod 1.1
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 11, 2, grape_arrow, 200, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 3, 6, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -1, 0, -1
stat_mental 12, normal, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 620, 250, 65, 65, 620, 3, 150
armour_ug_levels 0, 1
armour_ug_models Silvan_Archer, Silvan_Archer_upg
ownership mongols, normans, slave
era 0 mongols, normans, slave
era 1 mongols, normans, slave
era 2 mongols, normans, slave
recruit_priority_offset 5
-Elf Guard
type Elf Guard
dictionary Elf_Guard ; Silvan Heavy Archers
category infantry
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier Elf_Guard, 48, 0, 1.2
officer silvan_captain_early_flag
attributes sea_faring, hide_forest, extreme_range, very_hardy, can_withdraw, free_upkeep_unit, start_not_skirmishing
move_speed_mod 1.1
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 3
stat_pri 12, 2, elven_arrow, 210, 35, missile, missile_mechanical, piercing, none, 0, 1
stat_pri_attr no
stat_sec 12, 7, no, 0, 0, melee, melee_blade, piercing, sword, 0, 1
stat_sec_attr no
stat_pri_armour 8, 5, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, 0, -1
stat_mental 14, disciplined, highly_trained
stat_charge_dist 15
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 780, 300, 100, 100, 780, 2, 250
armour_ug_levels 3, 4
armour_ug_models Elf_Guard, Elf_Guard_upg
ownership mongols
era 0 mongols
era 1 mongols
era 2 mongols
recruit_priority_offset 10
In those section you must modify stat_pri line, in particular the 1st number (the damage done by every missile shot by the archers), the 4th number (which indicate the max range for the unit, it is directly dependent on descr_projectile.txt and the max-min angle and the velocity of each projectile, you can try to modify them too if you want, the projectile that the unit use is in the 3rd space of stat_pri line), and finally the 5th number (which indicate the ammunitions avviabile to the unit).
And that is all to for modify damage output of the archers, if you want to modify other aspects there is a full guide of every single number and value of the units at the top of export_descr_unit.txt.
ale96
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