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Not sure if the author of this mod is watching this but is there a way you can update this for the most resent Rise of the Republic mod. Not sure if I did something wrong but the Icons when placed don't replace the Ivory icon where the Key on all the tradeable goods is located though it does still state slaves. The only way the Icon shows is if you are actively trading slaves and that is only on the lower half where the break up of your where your trade is coming from and who to. I've had this work before in the older version and it works fine with the Vanilla version as well, just find it annoying that it does that. Thanks!
Is this unit not avalible to be built because as the empire I can only build the vehicles not this infantry unit
Will she have her white lightsabers?
Is this ship canon, not that I care I'm just curious. Either way they both look awesome!
Everytime I see that a new post has been added I think 2.7 is here lol I'm dying over here stop teasing me. On another note all the ships and units look amazing.
Defiantly it has paid off, I m loving it!! Just some more feed back, Captain Forma (Consortium Minor Hero) for some reason doesn't generate a shield and doesn't spawn any ships from his hanger. Tried looking at the XML files but I could see what was making that happen. Same thing for some of the Mando. ships they don't generate shields
That did it the new version works like a charm!!! Looking forward to now losing my soul to this mod haha. By the way awesome job with the Consortium Units never been a fan of them but the change is just the right touch.
Did what you recommended and it still does work in the GC Absolute UCG both with all three and the rebels and empire only. in no other GC is this happening don't know if that could be a thing but so far that's the only difference I see.
Idk if anyone has brought this up to you but when playing as the rebels in Absolute UCG Full Galactic Conquest any space battle makes my game crash. Any help would be great, really want to put in some hours into this mod.
For what ever reason it still crashes once I've picked a nation and its on the loading screen.
Has anyone been able to get the AI to work on steam??
How exactly do you do that? really would like to see how this game feels with a working AI
Very surprised to have found such a hidden gem of a mob very much enjoy it. If you don’t mind me asking where do you find it to change the landing zone symbol? Trying to work on my own lil mod but I can figure it out (very much a nood still)
Where is he this units XML file I cant find it for the life of me
Just right click and unzip the file with what ever program you have and it should work. I got mine running up.
So what's the story on the new update? Are we still waiting on MODDB or did something happen to it?
Sweet!! That's a great feature and looking forward to see in it on your future works!
Does anyone know if the AI has a cooldown timer after they lose heroes? Specifically when fighting as the rebels does the empire just spam another executor once I destroy it (if I ever do get to destroy it in the first place!)
Would you know if it's Gona be in this version or more than likely on later ones?
This may seem like a trivial thing but is there anyways the Sith Temple could be changed to Inquisitor HQ or something along those lines. As well as the ability to purchase skills like you can with the New Order Jedi temple for the rebles. I saw the model for the new sith warrior in a play through on the alpha test release on 2.7 looks awesome compared to the old one. Just figured to add my two cents on this matter. Awesome job you guys have made keep up the great work and I can't wait for the release of 2.7!!
Whos is the Imperial Hero directly under Darth Vader?
I tried this one time it didn't work for what ever reason on that mod but it did on the vanilla version and other mods. Don't know why exactly but I share your frustration.
Does anyone know how to change the Imperial planets green glow to blue or another color? I've already changed the color of the empire as a faction to its traditional blue but I can't find where to change the planets they control to blue or the hyper lane routes.
I'm very much interested in that offer another ones you migh make in the future. Also I just pm you hope to ge tto test r work out.
Question for you or anyone that might know, is there any way to prevent crashes that delete your save files for this mod??
How exactly did you disable them because they are like you said way to hard to kill
I gotcha makes sense. Well I am very much looking forward to crushing many hours on this mod once its released!
If you can could you find another icon for Vos that current one doesn't do him justice on how much of a bad *** he is.
Just wana say this mod is one of my fav its a great mix of other great mods but yet has its own flavor to this genre. Really looking forward to updates to it so the crashes can be dealt with as well as having the pirates be an active player in wanting to expand outside of its current area. (Kind like a third faction)
I checked out the difficulty adjustments but no luck I honestly don't know what to do. But again thanks for all the advice.