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Comment History
a110
a110 - - 27 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

the imperial reformist path sounds like a very nice and unique application of the new research tree mechanic. i know it isn't chronologically canon but will there also be an opposite route for the new republic, in the similar vein as the galactic alliance's eventual antagonistic turn?

Good karma+1 vote
a110
a110 - - 27 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

this seems to be the only project for rebellion that shows any real promise. i like this particular eu time period and i'm glad you're making the thrawn empire playable. best of luck to everyone

Good karma+2 votes
a110
a110 - - 27 comments @ Path To Victory

what research gives the kadeshi more fleet supply? i got crushed by the vaygr cpu because i kept getting "cannot support more units"

very impressive mod by the way

Good karma+1 vote
a110
a110 - - 27 comments @ Stars

could you release the particles and other cosmetic graphic assets as a graphics mod?

Good karma+2 votes
a110
a110 - - 27 comments @ Stars

are you planning on adding more 8 and 10-player maps? i really like the universal phase lanes and scale but only the sol simulations have more than 6 max players which gets old

Good karma+2 votes
a110
a110 - - 27 comments @ Dawn of the Reapers

i don't see why balance should be particularly stressed, it's not as if there'll ever be many people playing mods online

Good karma+1 vote
a110
a110 - - 27 comments @ Dawn of the Reapers

please excuse my ignorance, i haven't checked this in a while
did you scrap the third (batarian?) faction?

Good karma+1 vote
a110
a110 - - 27 comments @ Stars

would you please? that would be very nice

Good karma+2 votes
a110
a110 - - 27 comments @ Star Trek: Continuum

is there a .big file instead of the installer?
and how do i acquire different shaders?
thanks

Good karma+1 vote
a110
a110 - - 27 comments @ Stars

are you planning to reintroduce the dark fleet remnants at some point? that was always one of my favorite parts

Good karma+2 votes
a110
a110 - - 27 comments @ Sins of the Prophets

that was probably the single most egregious display of pettiness i've ever read

...but reading some of the older similar posts in this thread, it would be naive to expect anything better, so i won't try to criticize what's obviously a standard

Good karma-1 votes
a110
a110 - - 27 comments @ Star Trek: Sacrifice of Angels 2 [Diplomacy]

despite this mod's standing as one of my favorites, there's always been one thing that's bothered me and it's the 'scaling' of certain units, probably the most conspicuous example is the standard warbird and borg cube as fairly high tier capital ships, which makes them more logistically expensive and rare than in the shows

ofc i realize compromises have to be made to accommodate gameplay, and in most other cases i don't mind

Good karma+1 vote
a110
a110 - - 27 comments @ Sins of the Prophets

the mainstream is made up of white knights attacking those who are asking for it out

Good karma0 votes
a110
a110 - - 27 comments @ Sins of the Prophets

no problem, just verify the installation in impulse.

Good karma+1 vote
a110
a110 - - 27 comments @ Dawn of the Reapers

i'd prefer a standalone geth faction to a reaper faction w/geth units but that's just my opinion and i realize you've probably already committed to the current plans for factions

Good karma+1 vote
a110
a110 - - 27 comments @ Stars

dark fleet remnants, the vasari offshoot faction

Good karma+1 vote
a110
a110 - - 27 comments @ New Dawn

i like the concept of the lost race

Good karma+3 votes
a110
a110 - - 27 comments @ Sins of the Prophets

no. the primitive state of humans at the time of the rings firing was already introduced into canon by an element of the halo 3 marketing campaign. Halopedian.com

Good karma+1 vote
a110
a110 - - 27 comments @ Sins of the Prophets

i liked it, esp. how the foreunners are no longer generic, benevolent predecessor aliens (ancients from stargate sg-1 anyone?), they're dogmatically hierarchical and ruthless to a genocidal extent, almost like the covenant.

there was never a premise of a "normal evolutionary timeline" for the humans, what with all the hints dropped about their relationship with the forerunners. the halo 3 "terminals" already confirmed that they planted humans on earth.
Halopedian.com . the humans didn't "fight off" the foreunners or flood, they eradicated the flood before it had a chance to spread substantially and they were crushed by the forerunners in spite of their alliance with the prophets.

kozer, novels have been the only substantial contributions to halo lore for quite a while, so i'm confused as to what you mean by "the last halo book" and "letting idiots ruin it".

Good karma+1 vote
a110
a110 - - 27 comments @ jusefd

voices are from starcraft and cnc3
apologize for bothering you with these comments, just avoiding copyright issues etc

Good karma+1 vote
a110
a110 - - 27 comments @ jusefd

sorry forgot legal credits
-songs are either classical, from games (halo 2 mostly) or by immediate music
-some sfx from cnc3

Good karma+1 vote
a110
a110 - - 27 comments @ New Dawn

polished next year

Good karma+1 vote
a110
a110 - - 27 comments @ jusefd

here's that sound mod i said i'd upload here, sorry for the incredibly long delay but my computer crashed and i forgot about this site
Mediafire.com

Good karma+1 vote
a110
a110 - - 27 comments @ a110

sorry for the extremely long delay, i just sort of forgot about this site after my computer crashed
here it is Mediafire.com

Good karma+1 vote
a110
a110 - - 27 comments @ New Dawn

looks cool

Good karma+1 vote
a110
a110 - - 27 comments @ a110

i don't think it's good enough really, i can upload it if you would like

Good karma+1 vote
a110
a110 - - 27 comments @ Wrath Of The Advent Graphic/Balance MOD!!!

looks promising

nice to see someone else put sins and that mass effect song together, i have it in my personal sound mod

Good karma+1 vote