"The first 90% of project development take 90% of time, and the remaining 10% also take 90% of time"
"The first 90% of project development take 90% of time, and the remaining 10% also take 90% of time"
I liked it, because I've seen the same setup so many times in fan maps over and over and I'll welcome even the slightest change to it
Accidentially outsmarted the demo-recording system by launching through my own usual .bat file, so no demos.
This is some of the most imaginative mapping work in my recent memory, very fun.
None of ingame text worked for me, displaying bh_* messages. Initially I failed because I ended up outside the gates and got a gameover, it was unclear whether I should speed into the area or move in cautiously or what.
After that, I had no trouble in shootouts on first two maps. Pressing the combine pylon was confusing, because text change on the screen was hard to notice. The password puzzle uses a font with characters that are awkward to remember, but the lead-up to it is my favorite take on "throw grenade into a vent to progress" ever.
In the area with elites and generators, I managed to softlock myself by locking the doors without acuiring the AR2 from elites and had to reload a save.
During the generator assault, I was dissappointed by not getting to explore the area. Enemies targeting Alyx made it impossible to move away from the booth, forcing me to sit there and ar2-ball anything that came by. She still ended up dying about 3 times, once from a stray elite energy ball that ricocheted from somewhere. I very appreciated autosaves after each generator stage, but one of them happened after Alyx had already died and created a loop. The previous autosave was still there, but still.
After that, I with I had time to appreciate the scenery behind the gates, but had to speed through it.
Stalker 2? "Indie"?
Saying "all assets belong to their respective owners" is just a rephrased way giving zero credit to authors.
Then why not create a mod page after that, the 5-image requirement for new modpages is there for a reason
In 6 years I've only seen this reported once by a Linux user, and we can't provide any Linux support other than "launch through Proton/Wine and try different things".
If you are on Windows, try re-unpacking the mod archive.
We're not giving any release date promises that could be broken.
We don't plan to merge with Coterminus, and they are very busy with their own next release, but we've had external help with mapping from Attack Slug.
If I understand you correctly, you're not supposed to launch mapbase as a mod.
You can find mapbase documentation on their moddb page, we can't provide tech support for it.
Moddb.com
Orthodox churches don't have alot of benches, and the few of them tend to be along the walls, as most people will be standing. They also have an iconostasis rather than a large crucifix. If you look up photo references, you could make this interior much more vibrant and memorable
Cvoxalury wrote a little launcher since Steam gives this problem to many people. You put it in the mod's folder (it'll work with any mod, btw) next to gameinfo.txt, and launch the mod through it.
Public alpha maps are roughly a third of full Part 2.
I absolutely adore these models.
Expect an update some time before summer.
You better credit HL2 Substance team, as that's where DSN originally stole the map from.
You're supposed to unpack all mapbase folders in the mod archive, and overwrite files if you already had older version of mapbase installed.
Why the hell did you pack up the entire materials and sound folders from the leak, bloating a 4-map minimod to 1.5-gig archive? If you don't have respect for people's time and traffic, have some self-respect and don't pack up garbage.
Because 90% of it is reskins taken straight from gamebanana
OBM modpage belongs in a museum! Old media is quite nostalgic
This is not how it works, both mods and their leadership have completely different vision for the projects.
Please don't post Cvoxalury's maps without credit.
But description says it's a school project in the first place
Yes, and that will be explained within the mod.
Played through 0.70, bug notes:
- It seems some computer textures don't animate when they should
- Office Complex scientists interrupt their own story lines to comment on smells
- Alot of moments when monster sounds are heard from far away, when they shouldn't (vis problem?)
- Very little grenades, to the point where in Surface Tension I didn't have any explosives to clear out mines or kill snipers
- Anomalous materials: large computers in corridors are non-solid
- Unforseen Consequences: some missing doors at the start of chapter
- We've got hostiles: if you trigger the first fire door from afar (to save the scientist), you can't open it again and game softlocks
- Blast Pit: the crazy cart in circular generator room cut off my head when I was climbing the ladder, because its path is different
- Level transition to Forget About Freeman doesn't work
- When launching Forget About Freeman from menu, player doesn't recieve the hivehand
- Snark bomb rays don't disappear when bombs are destroyed, only when player crosses them
- Tank in the Hard Technology Rock hangar can't break the gate, game softlocks
- Lambda Core: after going through his secret teleport, gman appeared in the first lambda reactor room and just chilled there
I have never seen that in a legacy hl2 build. There's even some code hack Valve hastily made to make "9a" work properly with certain things.
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