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Great and accurate port of very crusty prototype experience, with some fixes of things that were broken in the leak by default, though I'm sure experts will miss dune buggies roaming the streets of C17. The main value is being able to quickly compare with final HL2 without bothering with the 2003 engine.
It has its share of story and gameplay shortcomings, but fresh setting, atmosphere and creativity make me forgive them all.
Exhausting waste of time and bandwidth. And bad ai voices.
Somehow I enjoyed it more than both original EZs, despite some rough gameplay spots.
This mod always gave me a warm feeling. Playing the new version felt just as special and cozy, and going through these small vignettes makes HL1's beginning so much more bittersweet.
The only thing I could nitpick is some VAs not resembling the originals, but everything is recorded in good quality and subtitled.
Somewhat uneven and rough in places, but in the end feels like a mod that I'll be nostalgic about.
Gameplay is tight and dense, very oldschool in the ways it challenges you, great use of layout. Turret is a bastard, and combine arrival can feel overwhelming, but thanks to tons of health and batteries it feels manageable (I played on Normal). I only had some clueless running around when tring to figure out where to get more rockets for the turret, but realized how it works eventually.
Visually, it really feels like HL1 kind of mapping translated to Source, but I like that, and there are some curious setups here and there and only a few nitpicks like a brief glimpse of nodraw at the very end.
Reupload of Jaycie's mod without any credit.