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The new 3D model is ready!
Crash Bandicoot Returns

The new 3D model is ready!

Crash Bandicoot Returns 5 comments

Finally ! The Crash model is finally finished and animated. You will be able to discover the new face of the orange hairball and its first two animations...

First screenshots with Unreal Engine!
Crash Bandicoot Returns

First screenshots with Unreal Engine!

Crash Bandicoot Returns 16 comments

After a day of rest (no I don't work on Sunday ... almost not ... Well ok I kinda worked but shhh!), I decided to make some screenshots for your enjoyment...

New team and new engine !
Crash Bandicoot Returns

New team and new engine !

Crash Bandicoot Returns 6 comments

I announce the resumption of the project but this time with a new team (under research) and a new engine.

First playable demo !
Cyclical Circles

First playable demo !

Cyclical Circles

The first playable demo for Cyclical Circles ! Give me your feedback :)

First video and new screenshots
Crash Bandicoot Returns

First video and new screenshots

Crash Bandicoot Returns 13 comments

After several weeks of inactivity, I have the pleasure to present you the first video of the game. You can finally discover the first animations. Of course...

Vegetation, Elements and Tests
Crash Bandicoot Returns

Vegetation, Elements and Tests

Crash Bandicoot Returns 4 comments

For three weeks, we have not stopped working on the import and export of items that we model. Now all settings are done and we could finally create the...

Crash Bandicoot Returns became a game !
Crash Bandicoot Returns

Crash Bandicoot Returns became a game !

Crash Bandicoot Returns 12 comments

Many changes around Crash Bandicoot Returns! Now CBR is not a simple mod but officially a game! New blog, new Facebook page, soon a new video and pictures...

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Customizing Windows

Customizing Windows

Other Tutorial 9 comments

A tutorial about making windows a little bit more custom with the right tools. in this tutorial I will show you how to make these changes using programs...

Free Hatsune Miku Model

Free Hatsune Miku Model

News 19 comments

Download Hatsune Miku model for 3ds max for free! Its the model use in Left 4 Dead and Half-Life 2 3ds max 7 are recommended to use it... Hatsune Miku...

Sintel out!

Sintel out!

News 13 comments

The third Blender Foundation Open Movie project has been released for download!

Texturing human Skin without photos in Photoshop
Portal

Texturing human Skin without photos in Photoshop

Portal: Combat Textures 17 comments

This tutorial covers how to create some basic skin for your models without using photos in Photoshop from a lightmap texture extracted from your model.

Shader-Based Beveling

Shader-Based Beveling

Props Modelling Tutorial 2 comments

Quickly produce rounded or chipped edges to be baked into normal maps for games.

Basic Softimage / Modtool Retopology

Basic Softimage / Modtool Retopology

Players Modelling Tutorial

Two very quick methods for retoplogizing models in Autodesk Softimage/ Modtool. This is handy for building a game-ready mesh over an existing high poly...

Fake Cell Shading

Fake Cell Shading

Players Modelling Tutorial 13 comments

i just wanted to post a tutorial of my very own, a tutorial for Fake cell shading, that is working on any game.

Truespace

Truespace

News 7 comments

I am a 3d modeler that uses truespace, I will write about what I like about the program.

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Popular Articles
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate Players Modelling
First playable demo !
First playable demo !
Sintel out!
Sintel out!
Fake Cell Shading
Fake Cell Shading Basic Players Modelling
Texturing human Skin without photos in Photoshop
Texturing human Skin without photos in Photoshop Intermediate Textures
Shader-Based Beveling
Shader-Based Beveling Basic Props Modelling