For people and teams developing mods and games with Valve's Source engine.

Report RSS Importing Props from 3DS Max to Source with Phyics Properties and Textures.

A complete step-by-step tutorial in exporting props from 3DS Max into Source/Half-Life 2. Covers physics creation, model and material compilation

Posted by on - Basic Mapping/Technical

TUTORIAL PDF DOWNLOAD LINK:

Matts.omgmonkeylol.com

Okay, this tutorial explains how to get a custom prop model into the Source engine from 3DS Max.

Pre-requisites:
3DS Max with Cannonfodder's or Wunderboy's SMD Exporters.
Adobe Photoshop with the .VTF plugin.
VTFEdit
GUIstudiocompiler
Half-life 2 installed
SourceSDK installed

If you encounter problems, please ensure you have run Half-life 2 at least once since
installing the SourceSDK and have restarted Steam.

I have uploaded the tutorial to a PDF for ease. Its a long, step-by-step tutorial and will take some some time for me to rewrite it here on this article. I'm working on it, but for now, please use the PDF! :) This way you guys get it faster!

You are free to distribute, edit, whatever with this tutorial, just be sure to give inital credit back to me, as it took some time to compile it all up. Good luck!

Comments
maniacmoop
maniacmoop

This = WIN!

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Established
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Membership
Join group
Group watch
Follow
Tutorial
Related Groups
3D Artists Group
3D Artists Group Arts & Literature with 1,260 members
Source Developers
Source Developers Fans & Clans with 1,057 members