For people and teams developing mods and games with Valve's Source engine.

Most Source development activity goes on at the Valve Developer Community wiki, or Steam forums. This group is more like an outlet of those on ModDB than a community in its own right.

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Compiling a volumetric texture for Source Engine
Lost Squad

Compiling a volumetric texture for Source Engine

Lost Squad Textures 8 comments

The reason of writing this article is that there is little to none information about compiling 3D textures for Source on Valve Developer Wiki. The only...

Need Mappers For My Mod
Half-Life 2

Need Mappers For My Mod

Left 4 Dead: Metal 1 comment

Hello Everyone MaskWraith Here, I need Mappers For My Mod

Announcement of Silent Escape: Induction
Silent Escape: Induction

Announcement of Silent Escape: Induction

Silent Escape: Induction 16 comments

So, after more than a year of silence, we’re coming out from the darkness and not empty handed. Now, when the project is at the stage of a ready “skeleton”...

How to Create and Compile models from XSI Softimage to Source

How to Create and Compile models from XSI Softimage to Source

Props Modelling Tutorial

Basic and Detailed tutorial that explains and shows how to create your costum model From XSI > Texture > SMD > VTF Edit > CQ > Compiling > Source ENJOY!

Looking for a C++ Programmer/Character Modeller to join the Team!

Looking for a C++ Programmer/Character Modeller to join the Team!

News

Welcome to Team NightTime! My name is Benjamin, i'm from Chile!

Post comment Comments  (0 - 10 of 152)
Glitchcode2447
Glitchcode2447 - - 19 comments

Does anybody know where the options main window is in the code?

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[Hazmat]
[Hazmat] - - 41 comments

My mod Decay Constant has been released! Check it out:
Moddb.com

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Coletin
Coletin - - 18 comments

hey guys! i got something for mappers looking too join a mod team on here.

the mod itself is called "riptide" and is set in a new story and universe, and right now is in an early alpha stage. we're 4 devs strong and looking for mappers with experience with the half life 2 ep2 version of hammer, at least a year or so of experience with it.

if you're interested in joining our effort, contact me via a message, or just a reply and we'll get into specifics. thanks for reading!

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Luikrol
Luikrol - - 245 comments

Whether there is a guide, where all "to push" in one (modification) (where folder "bin","hl2" and other)?

Thank you in advance,

Luikrol

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ibmaxx
ibmaxx - - 5 comments

Hey guys,

Just take a second to check out my game Adrayvia here: Indiedb.com

If you'd like to help you can always join my Discord channel here:
Discord.gg

You can also reach me on Skype: IBMAXX1

Enjoy!

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Guest
Guest - - 689,440 comments

Can anyone link a place where I can read up upon how to make a HL2:EP2 mod. I want to be able to play the game on Steam. I have tried searching and everything I've found is outdate since the steampipe update. Thanks beforehand!

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IgnatiousTX
IgnatiousTX - - 5 comments

I am having a very aggravating time trying to get this map that I've been making to test (it is my first map). I've narrowed the errors down to this... but now it freezes at PortalFlow: 0...1

If anyone can answer these issues for me I would be very grateful. My email is alexandersavoie@gmail.com and these are my remaining errors:

Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3)
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod \garrysmod\maps\vmfs\Morrowtest.prt

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Regol1th
Regol1th - - 263 comments

What programming language does source use?

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X-Ray.
X-Ray. - - 979 comments

C++ i guess

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Htownganster74
Htownganster74 - - 11 comments

please can someone make a add on for half life 2. that has all the unused sound files for the HEV suit so it would talk more. or can sombody please show me how to do it?!

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