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2 clients - 1 is a listen server.
When the second client connects, he sees the other player model.
But NOT other models. Like this start map floor. It is there for both players.
Just that player #2 can not see it.
Player #1 is the listen server.
I am going to run this with a dedicated server and see what happens, but I think I tried this before.
This happens with darkplaces and the maphack port.
I know that floor is a func_wall or something, and I also see strange problems with collisions on it with corpses using the solid_corpse for some reason.