.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...
Quake Hack is a new way to play Quake 1 via random map generation
Todays topic: using print code to hunt down bugs and logic faults.
PᴀɪɴKᴇᴇᴘ 3.0 - updating this DM classic is my mission.
Well penned article by James Long details much about the quest for better Quake C!
"the Archons" - where is it? This is the coming 1.2 beta release update!
Replace the default quake-c frame macro with this slick piece of code.
Details of the quake-c interface with a human
Floating high above the clouds of an elder world is a towering structure of metal etched with glowing runes and full of hostile forces.
For many years the trail through the Grendal Gorge was a dangerous place, the path was plagued by thieves trying to help travellers part with their gold...
Deep within the Grendal Gorge is a small monastery and chapel built by the Silver Knights of Tresden. A quiet secluded place where life is slow and the...
Move and rotate quake entities with velocity. --
The era is ended...long live DooM - did anyone ever realize mood was doom backwards (yes, 50 char summary filler goes here)
Using the .touch() function call to get down with quake entities.
Using traceline to find entities, do beam damage, and other cool stuff.
Using parm[1-16] efficiently to store player data during level transitions.
It was exactly one year since we last posted a picture here. After that thing have quieted down. The constant "We are not dead" claims have raised a question...
No Bugs Allowed Beta 2 for PC and PSP released! Get it now!
After a year long pause I've got back into improving NBA. In Beta 2 the biggest bugs are fixed, game balance is improved and there will be a whole new...
How far have we come? A look into advancements related to the Quake one engine.
Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".
It's been a while since we released the last news update on OpenKatana, so what's been going on? Read more to find out!
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
First new about the Game and some more Stuff. Also please note the summary field must be at least 50 characters in length. I had some nice cili some minutes...
Now that OpenKatana is finally on Moddb and in the public spotlight, what does it mean for development? Well let's find out!
Everything is progressing to the point where I can release a playable version soon.
Status so far whats now in the game and whats new.
Hello dear fans. Time to have countdown for Christmas :D
Comparison of C pointers, structs and Quake-C's entity type.
Elements available in Chaos Archon 1.0 alpha release
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