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coop protected spawns | Locked | |
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Aug 17 2020 Anchor | |
Request: reduce spawn frag in coop games Any time a player spawns this function is called by PutClientInServer:
the effect is a touch field that frags any player or monster it touches in coop play this is not desired the following code will delay spawn up to 30 seconds to allow the first player to exit the spawn area
I might update the pause here with a push option to move a player off the spawn area please enjoy coding with quake-c Edited by: numbersix |
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