.qc (dot qc) - the group for quake c coders of all denominations. If you make quake one mods and write code in quake c, join our group! I'll try to answer any quake c questions - please post your inquiry in the forums...

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coop protected spawns numbersix numbersix - read

Aug 17 2020

Randomize weapons numbersix numbersix - read

Aug 30 2017

func_pushable numbersix numbersix - read

Feb 24 2017

SV_PushMove issue numbersix numbersix - read

Dec 4 2016

When compile errors just go berzerk #1 numbersix numbersix - read

Nov 14 2016

String math numbersix numbersix - read

Nov 1 2016

darkplaces GameCommand numbersix numbersix - read

Feb 25 2016

darkplaces extensions - callfunction numbersix numbersix - read

Feb 11 2016

{variable} ++ numbersix numbersix - read

Feb 11 2016

client quake c and HUD graphics 1 numbersix numbersix - read

Jan 2 2016

Axe frames bug & variable bounds checks numbersix numbersix - read

Dec 26 2015

qc++ avoid pointless code numbersix numbersix - read

Dec 22 2014

qc++ #define precompiler macro function numbersix numbersix - read

Dec 7 2014

qc++ working with #define numbersix numbersix - read

Nov 27 2014

qc++ #define constants numbersix numbersix - read

Nov 23 2014

This is a "wrap" - coding smarter, not harder numbersix numbersix - read

Oct 26 2014

Random monsters - the call numbersix numbersix - read

Oct 23 2014

Using audio in Quake C numbersix numbersix - read

Jun 18 2014

Using models in Quake C numbersix numbersix - read

Jun 17 2014

Per frame code operation numbersix numbersix - read

Jun 11 2014

Map entities and Quake C numbersix numbersix - read

May 30 2014

Dummy items numbersix numbersix - read

May 29 2014

Print and formatting numbersix numbersix - read

Jan 13 2014

Random monsters - the count numbersix numbersix - read

Dec 6 2013

Find any thing in a search radius numbersix numbersix - read

Nov 28 2013

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