ORIGINAL
Final
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for, if your a beginner or a professional this is the group for you.
We all have those problems where we can't wrap our minds around how to polish up an area and make it look good. In this tutorial I will attempt to show you how to make your grungy maps look good.
Posted by Dredile on - Intermediate Level Design/Theory
ORIGINAL
Final
Finally, a very good video about level design, no more, no less. Well explained and all. Great work!
subbed on youtube, very great tutorial and i would like to see more :)
Good video, for such an hard concept.
I'm going to try and do this...
Shall work on level, see how it turns out.
Nice video but personally I wouldn't suggest mainly using light spots. Most sources don't just light a particular area, they light everything around them to an extent. Because of that, actually you should use another "light" entity with every "light_spot" entity. At least I work like this.
That is what I say in the video lol
You said don't use lights, use light_spots and I said all light_spots require another light. How is that?
well i say that lights are to light up the ceiling next to the light_spots in the lighting part of the tutorial.
It's true that you should have a light entity wherever you're using light_spot entities (unless you're outdoors in which case environmental lighting should usually be sufficient), but you don't necessarily need a 1:1 ratio. A single light entity can often provide good pan-directional lighting for several light sources.