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Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

How to Model a Realistic Low Poly Spaceship
Phobos Vector Prime

How to Model a Realistic Low Poly Spaceship

Phobos Vector Prime Props Modelling

See how we’ve developed a Low Poly Spaceship by using Cinema 4D, ZBrush, UVLayout, Maya, X Normal, Quixel Suite, Substance Painter and Unity 3D.

Texture Basics and Entering Them Into Unity
Timeforce: Operation Robo-Hitler

Texture Basics and Entering Them Into Unity

Timeforce: Operation Robo-Hitler Textures

We'll teach you the difference between a normal and an alpha and tell you how to import textures into Unity!

Doing Out of Line Press-Kit
Out of Line

Doing Out of Line Press-Kit

Out of Line PR

A tutorial for a indie press kit within a small budget. Our solution for digital and physical formats.

Save The Emoji - Active AR Game
Save The Emoji

Save The Emoji - Active AR Game

Save The Emoji PR

If you remember the heydays of Pokemon Go and became entrenched in the game full on, then you have a new adventure to try.

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces
Brave Battle: World War II

Unity Tutorial / Explanation: Using masks and colors to improve the detection of object surfaces

Brave Battle: World War II Other

There are several tutorials in Unity for how to recognize the surface of an object using a trigger collider or using raycasts, some techniques will even...

How I Created the Unlock Display System for Subsideria
Subsideria

How I Created the Unlock Display System for Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining and explaining how I created the unlock management system that is used for all of the power ups, abilities and game...

How I Created the Attack Management System for the Final Boss of Subsideria
Subsideria

How I Created the Attack Management System for the Final Boss of Subsideria

Subsideria Client Side Coding

In this tutorial I will be outlining an explaining how I created the attack management system that is used for all of the attacks in the final boss fight...

Change colors of sprites from code in Unity
To Eat Love

Change colors of sprites from code in Unity

To Eat Love Textures

Adding temporary effects to sprites using shader variables and manipulating them from script.

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Blender Game Engine Server Side Coding 1 comment

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

A computer science student’s main dilemma. Windows, Linux or Mac?

A computer science student’s main dilemma. Windows, Linux or Mac?

Other Tutorial

We all come in contact with technology on a daily basis. That’s the main reason why computer science specialization has become very appreciated. As...

Selectable Inversion Image Effected I Created for Subsideria (SIIE)
Subsideria

Selectable Inversion Image Effected I Created for Subsideria (SIIE)

Subsideria Client Side Coding

In this article I will be outlining and showing how I created the selectable inversion image effect I created for use in Subsideria. By utilising render...

Animated Cutscenes No. 2
Crack: A Curious Wad of Gold

Animated Cutscenes No. 2

Crack: A Curious Wad of Gold Animation

Well, the animation of the 90s well very interfluced me as the kid when I saw them on Cartoon Network and Nicklodeon in early 2010s.

About time-based events in Space Riot - #Devlog 1
Space Riot

About time-based events in Space Riot - #Devlog 1

Space Riot Client Side Coding

Welcome to the first Devlog for Space Riot! In this article I will explain how time-based variation in terms of the gameplay is implemented in Space Riot...

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Who'll Voice them?
Crack: A Curious Wad of Gold

Who'll Voice them?

Crack: A Curious Wad of Gold Voice Acting 1 comment

This is the inprovant event for the game. like the cutscenes.

Work Manual
Lobotomy Corporation

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Paralycid - Implementing a virtual cursor with Unity
Paralycid

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

From Concept to Assets
Unlawful

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events
Chuck Jones: Space Cop of the Future

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Game Dev & Design - Combat Visual Scripting (part 2)
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design
The Tavern RPG

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

Nalia enters The Tavern – designing our first hero
The Tavern RPG

Nalia enters The Tavern – designing our first hero

The Tavern RPG Design/Concepts

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...

Game Dev & Design - Combat Visual Scripting (part 1)
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK: Saturday Morning Cartoon Apocalypse Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity
BUCK: Saturday Morning Cartoon Apocalypse

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK: Saturday Morning Cartoon Apocalypse UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

I am overburdened, miles of tiles
I Am Overburdened

I am overburdened, miles of tiles

I Am Overburdened Textures

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

Game design tips for any video game genre

Game design tips for any video game genre

Level Design/Theory Tutorial

Video game design tips for any game genre(shooters,beat em ups,sports,racing,etc).

I am overburdened, evolution of box-art
I Am Overburdened

I am overburdened, evolution of box-art

I Am Overburdened Concept Art

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

Can You Localize a Small Indie Game for Free?

Can You Localize a Small Indie Game for Free?

Other Tutorial

Game localization always comes with a price, if you want to get maximum downloads and sales with each release. However, not all indie game developers...

Devlog 10 / Building your Avatar for VR
BeeBeeQ

Devlog 10 / Building your Avatar for VR

BeeBeeQ Skinning 1 comment

A quick run through on how we brought the Chef avatar to life by building and rigging a complex character rig for VR

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How I Created the Unlock Display System for Subsideria
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Devlog 10 / Building your Avatar for VR
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Texture Basics and Entering Them Into Unity
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I am overburdened, miles of tiles
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