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Tuto: Visualizing game analytics with Elasticsearch and Kibana
Unspottable

Tuto: Visualizing game analytics with Elasticsearch and Kibana

Unspottable Other

For the steam summer festival, we released the first demo of our game: Unspottable. This is a quick summary of the data points we are gathering and how...

Timelapse of character animation in Spine2d
Almost My Floor

Timelapse of character animation in Spine2d

Almost My Floor Animation 2 comments

Check out how to make simple character animation in spine for your game projects.

How to create rope physics by logic?
Fulvinter

How to create rope physics by logic?

Fulvinter PR

In this article, we explain how to create rope physics when the physic is an important part of the gameplay and using the physics engine can generate...

Making an Engine: Terrain Rendering
Zero Sum Future

Making an Engine: Terrain Rendering

Zero Sum Future Textures

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

How craving attention makes you less creative

How craving attention makes you less creative

Other Tutorial 1 comment

How craving attention makes you less creative, by Joseph Gordon-Levitt.

Game Naming

Game Naming

Design/Concepts Tutorial

Game naming can be probably one of the most troubling part of designing a game. Failure in naming can cause a lot of problems with title recognition and...

Making a Modern Vector Graphics Game (Updated)
Paradox Vector

Making a Modern Vector Graphics Game (Updated)

Paradox Vector Design/Concepts 4 comments

This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...

[CopperCube] Scripting - Load Textures Externally

[CopperCube] Scripting - Load Textures Externally

CopperCube Other

This lesson will show you how to make games made with CopperCube can load textures externally rather than pack it inside the game executable.

All you should know about indie games marketing

All you should know about indie games marketing

PR Tutorial

Basic tips for indie games marketing, without any money. You can get know about Buyer Persona, directing content, AIDA, using tags, searching for audience...

Coding realistic Smoke and Dust effects in Fusion 2.5

Coding realistic Smoke and Dust effects in Fusion 2.5

Other Tutorial

In my mind, beside the graphic look of things, the realism is always connected as close as possible to the laws of nature. Around us things like dust...

NeighborModKit - Starting Guide

NeighborModKit - Starting Guide

Starting a mod Tutorial 9 comments

How to Mod the Neighbour starting with my NeighborModKit. Really easy!

Bossgard - How to release your game live on stream!
BOSSGARD

Bossgard - How to release your game live on stream!

BOSSGARD PR 1 comment

Last week we released Bossgard in Early Access and we decided to organize a live release on Steam Broadcast. We learned a lot in the process and we felt...

DIY Market Research for Indie Game Devs

DIY Market Research for Indie Game Devs

Other Tutorial

Ah, market research. Just seeing those words probably sent shivers down your spine. Market research for indie game devs is often your worst nightmare...

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Management Tutorial 2 comments

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

How to make 2D games look better by adding realism with a drop shadow - Clickteam Fusion

How to make 2D games look better by adding realism with a drop shadow - Clickteam Fusion

Multimedia Fusion Other

When I was young, I always wondered why some games seem more real to my eye and others not. Why some of them gave me a false impression of depth and solidity...

Wastedland Gameplay
Wastedland

Wastedland Gameplay

Wastedland Other

This is page is for you.We will learn playing Wastedland in this article.

From Idea to App Store pt1 - Designing your game and making it Juicy
Carrier Commander: War at Sea

From Idea to App Store pt1 - Designing your game and making it Juicy

Carrier Commander: War at Sea Design/Concepts

10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.

Sound Design with an iPhone SE
Eldest Souls

Sound Design with an iPhone SE

Eldest Souls Sound Effects

How using cheaper alternatives to expensive microphones and recording equipment can still yield high quality results.

XM03 3D Model Workflow
Infinite Fleet

XM03 3D Model Workflow

Infinite Fleet Props Modelling 2 comments

Hey! My name’s Tim Trankle and I’m a 3D Artist for Pixelmatic. My most recent task was to create the XM-03 Hornet and for it, I overhauled our 3D...

Simple level building

Simple level building

Hiber Level Design/Theory

This tutorial demonstrates how to build a simple level from first block to last.

Basic controls in Hiber's game creator

Basic controls in Hiber's game creator

Hiber Mapping/Technical

This video demonstrates the basic controls used when building a level in Hiber.

Creating a basic platformer level

Creating a basic platformer level

Hiber Level Design/Theory

In this short tutorial video, we demonstrate how you can build a short platform level with ease, by using various assets. As always, no coding is required...

How to build worlds and tell stories in VR - Part 2
Arafinn - Return to Nangrim

How to build worlds and tell stories in VR - Part 2

Arafinn - Return to Nangrim Design/Concepts

In the first part of 'how to build worlds and tell stories in VR' we emphasized on the aspects of worldbuilding and how to flesh-out your game's cultures...

Koro Karewe - Keeping Players Playing
Kan Rebe!

Koro Karewe - Keeping Players Playing

Kan Rebe! Design/Concepts

The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...

How I Increased my Game's Sales on Steam
Star Explorers

How I Increased my Game's Sales on Steam

Star Explorers PR 6 comments

It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.

[Environment Editor] Lava Effect
Yume RPG Toolkit

[Environment Editor] Lava Effect

Yume RPG Toolkit Mapping/Technical

Creating a lava effect within the Environment Editor of YRPG Toolkit.

Top 5 ASO Techniques Every Developer Should Use

Top 5 ASO Techniques Every Developer Should Use

Other Tutorial

Every wondered how to stand out in an increasingly competitive app store scene? Read more to learn the top 5 ASO techniques to ensure your app stands...

I am lazy, let me show you my lazy ways.
Soldier of Fortune Redux

I am lazy, let me show you my lazy ways.

Soldier of Fortune Redux Textures

I can´t be bothered to go all out on general texture stuff, so here I go showing anybody interested how to make it less labour intensive.

Workshop - Animated Pictures
Yume RPG Toolkit

Workshop - Animated Pictures

Yume RPG Toolkit UI/HUD

Workshop/Tutorial - Handling Animated Pictures with Y-Frame and Event Management.

How to Model a Realistic Low Poly Spaceship
Phobos Vector Prime

How to Model a Realistic Low Poly Spaceship

Phobos Vector Prime Props Modelling

See how we’ve developed a Low Poly Spaceship by using Cinema 4D, ZBrush, UVLayout, Maya, X Normal, Quixel Suite, Substance Painter and Unity 3D.

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