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Add media Report RSS Radio in Reinforcements Mod
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Sundiata Author
Sundiata

still working out the bugs, this may take some time.

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Description

Moddb.com

Made it so it can spawn different player side troops!
Working out the bugs right now 9/26

choosing the radio for the corresponding faction will spawn that factions units, so if you equip radioger, it will spawn german units. The items are as follows:
radiousa(player 0)
radiousap1(player 1)
radiousap2
radiousap3
radiousap4
radioeng
radioengp1
radioengp2
radioengp3
radioengp4
radioger
radiogerp1
radiogerp2
radiogerp3
radiogerp4
radiojap
radiojapp1
radiojapp2
radiojapp3
radiojapp4
radiorus
radiorusp1
radiorusp2
radiorusp3
radiorusp4
radiocustom(for your custom faction)
radiocustomp1
radiocustomp2
radiocustomp3
radiocustomp4
radiocustom2
radiocustom2p1
radiocustom2p2
radiocustom2p3
radiocustom2p4
radiocustom3
radiocustom3p1
radiocustom3p2
radiocustom3p3
radiocustom3p4

Goddamn thats alot. I KNOW. O_O

The unit will fire the radio at long distance, and once the unit gets close to the enemy they will switch to their guns instead. The reinforcements arrive by random(now after one parachute is spawned), once the radio is used it will continue spawning units, sometimes it can break and you'll have to wait for it to work again, and no matter how many times you use the radio it will only have 1 loop instead of many loops to prevent from spawning too many units O_o, the radio stops working once the soldier has been killed so be careful, unless you have an expendable squad lol.

Its best to strategically place units who have this on command posts so the units can spawn from there and defend it.

Also included 3 Custom entries for you to change what is said and what troops are spawned for your custom factions! just search for ;custom_faction in human.inc and change stuff to the way you want it, if you don't know how tell me what the name of your faction is, and the troop names and I'll do it.

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800×600
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RadioInReinforcements.mp4
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