This Group was created for people who love to create maps and missions on the GEM 2 Engine.
How in the heck did you do this?? I've been trying to get into and edit those idle animations for months now...
I replaced those annoying idle animation files with animations that don't use human bones such as vehicle or house door animations.
And put different idle animations into the .inc file.
What I plan on doing now, is using animation_event on the already replaced idle animation, and having the .inc file trigger a random custom idle animation everytime it goes into the default idle animation_event, that way I don't have to loop it lol.
You'll see, its going to be a blast! All you will have to do is edit human_anm.ext and copy a single .inc file!
Yeah, keep me informed! MoW:Vietnam has tons of unused idle animations I've been trying to get to work! Cheers!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.