This Group was created for people who love to create maps and missions on the GEM 2 Engine.

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SHORTPILGRIM
SHORTPILGRIM - - 5 comments

Jesus Christ how horrifying

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UsernamesMeh
UsernamesMeh - - 404 comments

I believe if I'm not mistaken things that small or too large won't fit with that skeleton is why, like for example the halo mod's grunts aren't even rigged breeds themselves I think they are fauna technically, same with the brutes etc. Unless they found a way around it.

I tried with super mutants for example from Fallout 3 and their neck/head proportions messed up with the skeleton. Its why things like dogs/mutants/etc are either vehicles/animals and rigged with the fauna style instead of the human skeleton for obvious reasons lol

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em6398 Author
em6398 - - 106 comments

Shrunk the skeleton and the stretched skin was the result.
I seen in mods shrunk fauna,Don't know how to do it yet but there is another way but you need to scale in def file and only works in editor when you start it but once you hit finish the skins turn blue.Haven't seen a fauna skeleton.

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UsernamesMeh
UsernamesMeh - - 404 comments

Ah, yeah like said wasn't 100% but haven't tried to mess with fauna too much cause it requires adding your own animations to it. Then if I saw correctly you add bones and links yourself depending on it. There are some examples though

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Kill_Time Creator
Kill_Time - - 976 comments

because of how animations in the game work , you cant scale the body dimensions in model, only way to fix this is to create separate animations yourself

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em6398 Author
em6398 - - 106 comments

how do you do this

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DUBONTIME👽 Creator
DUBONTIME👽 - - 2,753 comments

You created bone set before scaling, only create bone set after model has been scaled.

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Description

Why does this happen to model the left is the height of a normal skin and the other is smaller scaled and on right in game the model is stretched but without it being applied to animation is small