This Group was created for people who love to create maps and missions on the GEM 2 Engine.
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Issue with wheels | Locked | |
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Apr 30 2014 Anchor | ||
I'm currently in the process of importing some miscellaneous "modern" civilian vehicles into MoWAS, but I've run into speedbump of sorts. The frontwheels on my station wagon are rotating backwards, while the backwheels are spinning sideways (like when you spin a coin on a tabletop). They're all the same (copied from the same original object) with the IK settings setup correctly. I've tried using different IK settings on the axis (X/Y/Z) with no change. Any ideas? Edit: Nevermind, fixed it on my own. As usual this group was a great help... Edited by: Korba_MDB |
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May 6 2014 Anchor | |
I'm sure you had some matrix mess up when you ported the wheels. |
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May 8 2014 Anchor | |
Pivots must be set up like this in 3ds max before exporting. Next time post in the 3ds max help tab. --
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