Will glow the wisp is a physics based abstract platformer, with a unique theme and movement mechanics. You play as a Will o the wisp and try to maneuver around an ever-changing abstract world, which tries to harm you. The movement is physics based and you have to experience it to fully understand it, it is best described as a mix of Super Meat Boy and Flappy Bird. The game is currently in development and it might change a lot, everyone who wants to help me develop the game is more than welcome.

Post news Report RSS What makes good Movment Controls?

Which factors do you have to consider when talking about movement controls and their "feeling"?

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If you read articles about this, you will often hear, that controls should just be seen as an extension of the players thoughts. I do not think this is the entire story, stuff like expectations from the settings and game specific changes have to be taken into account. In the video I go over these things in detail and I talk about how all these considerations influenced Will Glow the Wisps controls. I also will implement a change to help the controls out further.

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