Will glow the wisp is a physics based abstract platformer, with a unique theme and movement mechanics. You play as a Will o the wisp and try to maneuver around an ever-changing abstract world, which tries to harm you. The movement is physics based and you have to experience it to fully understand it, it is best described as a mix of Super Meat Boy and Flappy Bird. The game is currently in development and it might change a lot, everyone who wants to help me develop the game is more than welcome.

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School of Magic will be at Games 2022

School of Magic will be at Games 2022

News

Wishlists for School of Magic might turn Will Glow the Wisp into a free game.

Will Glow the Wisp - Android Release, New Character and Changes to Demo

Will Glow the Wisp - Android Release, New Character and Changes to Demo

News

To celebrate the Android release I added a new very hard to use character

How my old flop helped me to get 40 000 Newsletter Subscribers

How my old flop helped me to get 40 000 Newsletter Subscribers

Feature

My newsletter subscriber count grew from around 500 to almost 40 000 in just a couple of days, but how is that possible?

Get Will Glow the Wisp for free (100% off)

Get Will Glow the Wisp for free (100% off)

News

To celebrate that School of Magic is part of Gamescom this year I decided to give everyone who signs up for my newsletter a free copy of Will Glow the...

Will Glow the Wisp - Status Update

Will Glow the Wisp - Status Update

News

The topics include -Steam Sale (90%) -Events (Quo Vadis and Gamecap Munich) -XBox One Port

Will Glow the Wisp - Retrospective

Will Glow the Wisp - Retrospective

News

Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post...

Will Glow the Wisp - Impressions of some Youtubers

Will Glow the Wisp - Impressions of some Youtubers

News

I always had a hard time explaining what Will Glow the Wisp is and why it is so awesome, that is why I am just showing it now :)

Will Glow the Wisp -  Demo Soft Launch

Will Glow the Wisp - Demo Soft Launch

News

The demo is available on itch.io and I would be grateful if you could give me some feedback.

Will Glow the Wisp - Steam Release

Will Glow the Wisp - Steam Release

News

After such a long time the game is finally released.

New Trailer And Steampage Update

New Trailer And Steampage Update

News

I just finished doing the trailer and my steam store page and now I am looking for feedback.

Will Glow the Wisp - The release is getting close

Will Glow the Wisp - The release is getting close

News

A short update so you get a better impression of what to expect from Will Glow the Wisp.

Talk at Indie Outpost Würzburg

Talk at Indie Outpost Würzburg

News

I am giving a talk about what I learned by developing "Will Glow the Wisp", at the 3. Indie Outpost in Würzburg.

Will Glow the Wisp - Finally on Steam

Will Glow the Wisp - Finally on Steam

News

I am glad to announce that Will Glow the Wisp finally made it onto Steam.

What makes good Movment Controls?

What makes good Movment Controls?

News

Which factors do you have to consider when talking about movement controls and their "feeling"?

Will Glow the Wisp - Now on Steam Greenlight

Will Glow the Wisp - Now on Steam Greenlight

News

After more then one year work, we are finally live on Steam Greenlight.

Preliminary Soundtrack

Preliminary Soundtrack

News

This is the preliminary soundtrack of Will Glow the Wisp, i hope you enjoy.

Will Glow the Wisp - Dev Log 25 - Level Design

Will Glow the Wisp - Dev Log 25 - Level Design

News

In this episode I go over the levels that the game currently has and explain why I created this level and how feedback will influence the game.

Will Glow the Wisp - Devlog 24 - How to stay motivated

Will Glow the Wisp - Devlog 24 - How to stay motivated

News

In this episode I go over all the online features added to Will Glow the Wisp since the last time. After wards I go over how i try to stay motivated and...

Will Glow the Wisp - Devlog 23 - How to incorporate Feedback

Will Glow the Wisp - Devlog 23 - How to incorporate Feedback

News 1 comment

How to incorporate feedback, this is the question I tackle in the newest episode of my devlog. I also go over the progress and news from "Will Glow the...

Will Glow the Wisp - Devlog 22 - Grinding

Will Glow the Wisp - Devlog 22 - Grinding

News 1 comment

How to make grinding suck less? This is the question I tackle in my newest devlog.

Going to the Sausage Factory by SPonG.com

Going to the Sausage Factory by SPonG.com

News

I went to the Sausage Factory and had a great time talking about my past and Will Glow the Wisp.

Will Glow the Wisp - Devlog 21 - Complexity in Games

Will Glow the Wisp - Devlog 21 - Complexity in Games

News

In this episode I am looking at the impact of complexity on games and how to keep the complexity while reducing the problems.

Will Glow the Wisp – Devlog 20 – Randomness in games

Will Glow the Wisp – Devlog 20 – Randomness in games

News

In the newest episode I go over how randomness impacts games and what kind of randomness there is. In the end I throw around some very rough game ideas...

Will Glow the Wisp - Devblog 19 - Drafting Games

Will Glow the Wisp - Devblog 19 - Drafting Games

News

In this episode I take a look at the board game mechanic drafting, see how it is applied in video games and what the future might hold.

Will Glow the Wisp - Devlog 18 - Narrative in Games

Will Glow the Wisp - Devlog 18 - Narrative in Games

News

In the newest episode I will go into how stories in games evolved and where I think it will go. I also tell some of my story based game ideas. If you...

Devlog 17 - Prototyping a Casual Puzzler

Devlog 17 - Prototyping a Casual Puzzler

News

In this episode I focus on a prototype that I build on the weekend (thanks to bittwyst for the inspiration), after discussing what went wrong, I also...

Will Glow the Wisp - Devblog 16 - Non Narrative Game Progression

Will Glow the Wisp - Devblog 16 - Non Narrative Game Progression

News

In this episode I talk about how the Unity input manager, can introduce bugs in your game and how non narrative game progression can be implemented in...

Will Glow the Wisp - Devlog 15 - Frictionless Controls and Characters

Will Glow the Wisp - Devlog 15 - Frictionless Controls and Characters

News

In this episode, i show the new characters and explain how the low friction controls from Will Glow the Wisp influence other game design decisions and...

Will Glow the Wisp - Devlog 14 - Learning from Mistakes

Will Glow the Wisp - Devlog 14 - Learning from Mistakes

News

In this Episode i talk about how I am planning on implementing the different difficulty settings and go over all the other things on my ToDo list of the...

Will Glow the Wisp - Devblog 13 - Controls and Promotion

Will Glow the Wisp - Devblog 13 - Controls and Promotion

News

In this episode i am talking about what I am doing for promotion and my mistakes. I am also going into the feedback I got so far and talk about future...