VR0GU3™ is a virtual reality sci-fi shooter with rogue-like influences for the HTC Vive.

Please note that the Unapologetic Hardcore VR Edition utilizes a touchpad walking-style of movement, which will likely make you sick if you are sensitive to simulator sickness. We make no apologies for implementing touchpad walking, as our goal is to provide a "hardcore VR" experience, but if you do tend to suffer simulator sickness, we must recommend that you should not buy this game. See the bottom of this page for more information.


You have completed your infiltration mission. You now have just 15 minutes to make your way through the corridors of the labyrinthine spacestation and steal a fighter in order to make your escape.

Along the way, you'll find ammo, medical packs, and weapon upgrade kits for enhancing your handgun, as well as information access panels from which valuable intel can be extracted using your omni-tools (Vive controllers).

Each floor of the station is random, as are the spawn locations of all enemies, which means every play-through will be different.

Every kill, each intel access point and each floor you complete grants your character experience points (XP), which will enable you to level up as you progress through a game. Be aware, though, that your enemies level up with you—as you amass XP for a high score, you also make the game that much more challenging for yourself.


  • 15-minute VR gaming sessions — perfect for VR parties with your non-VRing friends!
  • Hardcore VR mechanics — to reload you handgun, you need to eject the spent mag/drum (press Menu on your dominant hand), grab a replacement from your ammo pouch (with your off hand), and slot it into the weapon before you can fire
  • Keep your holosword handy...for close encounters — Out of ammo? Carve a path through the enemy until you can find more!
  • RPG-lite, rogue-like character advancement (collect XP to advance your Level, which in turn increases things like your health and damage stats)
  • PERMADEATH! — you have 15 minutes; no checkpoints; no saves; you die, you start over
  • Rogue-like "dungeon" — levels are selected at random from a large pool; we will be expanding the pool of levels over time too, until players should rarely ever see the same level
  • All enemy spawn locations are random
  • Enemies level with you, so the game increases in difficulty as you increase your Level
  • No two plays through will be the same — endless replayability!
  • Old-school difficulty — surviving to the end is a significant challenge; completing a run through and reaching the escape point should provide a profound sense of accomplishment
  • The space station has a high-contrast "bright future" aesthetic, which we think looks pretty cool


VR0GU3 utilizes a touchpad walking-style of movement (e.g. ONWARD). This method of VR locomotion can bring on simulator sickness if you are sensitive to it. If so, the good news is that you can harden yourself to simulator sickness in the same way sailors get their sea-legs—but hardening to simulator sickness can take a while and is not a particularly nice experience. For this reason, we do not recommend that players who are sensitive to simulator sickness buy our game — we don't think those players will enjoy it very much.

Depending on community reaction, we may introduce other locomotion systems, like teleportation, at a later date, but we have no plans to implement these at this time given the potential impact on the game's pacing and challenge — it would be difficult if not impossible to ensure a level playing field for the Leaderboards.

Having said that, we will be constantly engaging with our player community, and specifically keeping a eye on how players react to touchpad walking — that's pretty much what Early Access is all about.


  • VR0GU3 is set in the same universe as our flagship project, STRANGE ALLIES™, which is an ambitious VR RPG. Visit us at bigdumbfungames.com for more information about that project.
  • VR0GU3 started out as an experiment in random level generation, but it was so much fun we realized it could be a game in its own right.
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Yes, VR0GU3 Early Access update v0.6.3 has been released and it brings many improvements!

We've improved the game's balance (weapon and damage mechanics, player levelling, how the intel access point bonus works, etc), fixed up the holographic effects, reworked the shooting model to improve hit detection and visibility, did a pass on the game environment assets to improve the visuals, and even added the first new unit type!

As part of the game balance review, we decided to change the goal from reaching a player level to reaching the 5th Floor of the station. This provides greater impetus for players to complete floors as quickly as possible, creating a core conflict between your desire to improve your character (by levelling up, such as through interacting with intel access points) and your weapons (by finding Weapon Upgrade kits) while amassing a high score (XP), pitted against your desire to win outright by surviving to the end.

We've also done a visuals and performance improvements pass on the game environment assets. This required us to replace every level, but you'll definitely notice a significant improvement in performance (especially those on 970s) and in how the game environments look in the new build, which we're very happy about. On a related note, the performance improvements have enabled us to field more enemies on the map at any given point, so you'll see bad guys more frequently and in greater numbers as you delve deeper into the space station.

Overall, we're happy that the game is significantly improved between last version and this one. We hope you agree!

Rogue-like VR shooter VR0GU3™ sneaks onto Steam!

Rogue-like VR shooter VR0GU3™ sneaks onto Steam!


Big Dumb Fun Games has announced its new science fiction VR shooter with rogue-like influences, VR0GU3™, is now available on Steam.

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