Void is a fast paced strategy game set in the future. Mankind is traveling the universe in giant colony ships, always fleeing an all consuming, ever expanding vortex of nothingness that man helped create. However some say there is a way to escape it to be found on a distant an barren planet called Hydra.
Features & design goals of the game:
>Every game is different, ressource layouts on most Hydra maps are dynamic, randomized game modes make it impossible to develop a single strategy that works every time.
>Ressources are finite, economy works by reclaiming ressource from the map and the spoils of war. Certain map objects may produce a steady stream of income but those need to be captured and hold and cannot be built.
A *A like exponentially economy is avoided because it amplifies small economic advantages over time making it more an economy game than a tactical one.
>Lower unit count. Games will have a pretty low unit count most of the time, focussing more on micromanagement than on spamming a zillon tanks with your superior economy.
This game is more about using what you have to the maximum effect as clever usage of even the simplest units can shift the tide of a battle.
>Scouting is of vital importance, if you are not prepared for what your enemy is up to it might be your doom.
This is supported by harder than average counters, no unit is good at everything so you can always prepare an effective counter.
>Flat tech tree. No need to build 10 tech buildings and upgrade your factories 10 times before rolling out the good stuff.
That doesn't mean scouting the map with a tactial nuclear launcher is a good idea though.
>Diversity. Using more than one type of unit is not only possible but highly advertised, flexibility can be worth much more than raw power.
>Short & dynamic games. Sitting in your base building defenses will make you loose quicker than you might think. No more 2+ hour turtlefests!
Go out, fight for ressources, control the map, ambush the oponent! Scout! Thats the key to victory.
This game needs a working install of the spring engine to be played!https://www.moddb.com/engines/springor
Springrts.com(features a guide to installing games and maps)
This game also needs special maps with metal rich features (and also a fitting atmosphere)
The game has a (sometimes) working AI thanks to everyone developing shard!
Getting Spring games to run is a tiny bit more complicated than just downloading and playing which seems to hold back a few players. But its really just a tiny bit! In just a few steps you can have everything up and working!
Go to Springrts.com and download the spring build for your operating system. Install in a place that is easy to find. With that install comes a springlobby which serves for finding matches and chatting (good place to get help).
Download one or more game files, for example Moddb.com . Take the game file and move it to the /games subfolder in your spring install.
Download one or more maps, for example Springfiles.com . This is not necessary because the lobby program can download maps you don't have when joining matches, but you should get the recommended ones yourself to avoid having people in your game wait for you to download it.
Launch the springlobby and configure the settings. You can also join channels specific to the game(s) you want to play (example #void). Under the Battlelist tab you can join games!The best way to learn a new game is to play it against humans or watch them play via the spectator function.
Get an AI to play against when there are no humans available, the internet is down or you want to try some crazy new strategy. Different games have different AIs that work with them, for Void this is only Shard, none of the AIs that come with Spring can play Void.To get Shard go here: Springrts.com and grab the current build. This is the Shard-AI framework and belongs in your /AI/Skirmish subfolder. Finally grab this: Springfiles.com and paste it in there, overwriting if necessary. This should teach your Shard.AI how to play Void.A word of warning though, the shard AI is neither nice to beginners(if you don't play fast enough it might well curb stomp you) nor really challenging to advanced players(as of now it doesn't use a lot of the features that shape Voids gameplay) and is mostly for testing purposes. An updated version might come later when i have the time to finish it.
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