Untitled Unity3d FPS is an FPS being developed by a one man team and is in the earliest development stage imaginable. The game when it comes out will be mainly based around the idea of an apocalyptic war. It's inspired by games like Fallout, Metro 2033, and Red Alliance. I aim to have an update video out at least once a week, if not more. Right now, I am working on weapons. The graphics are place holders, but I am working to have the over-all feel of the weapons made first. The game is going to have campaign and multiplayer. Multiplayer will come second, but will also be a main focus. Please, if you have an suggestions, ideas, criticism, etc... let me know.
New Features:
- Textured Rifle w/ Silencer
- New Map
- New rigid-body objects placed around the map
- New 3d sounds including ambiance, fire, water, and a new intro!
- Added newer better fire and water particles
- Awesome reflecting water at the floor of the sewer.
- Ai now uses closer path cells
- Flashlight is brighter and looks more like a flashlight.
As some of you may know, as of the moment I am in San Francisco. This means I do not have access to my ow desktop computer. This however does not mean...
Update 4 is big update with map changes. The terrain is now concrete and the spawn building is in the middle of identical business buildings. The new...
Yesterday, I posted Update 3 on Youtube, where I showed off the new machine gun with a night vision optic. I also boosted the Sniper Rifle's damage.
The next update to the game. This one includes the new awesome sniper rifle.
Download Updates 1-4 and view the progress. This is super pre pre alpha, so this product does not represent the final product. All models, sounds, and...
Is this dead?
Why the ennemies look bigger than ya ?
Haha, that's because I suck at aiming and need the enemies to be huge in order to hit anything. I will fix it soon. Thanks!
I wish i would get up off my *** and make a game. I have so many ideas. Kudos to you for actually doing it. This looks like it could be really cool. I love the scopes and how you can use them while hip firing!