Unseen Spirits is a 1st-person, dark fantasy adventure
about inner demons, forbidden activities, and ghost-jelly companions!
You control a villager, brought to life on a pair of isolated islands.
As the villager grows, so does his negativity towards life.
After an upsetting event, the villager is called to the forbidden forest by a mysterious entity.
This entity leads him through a rabbit hole, unveiling a hidden realm of demons and spirits.
His curiosity drives him to explore deeper.... but how far into darkness can one go, without light?
-First-Person adventure that combines the fantastical visuals similar to Ghibli/Zelda,
but not afraid to go dark (like "Alice")
-Interactable puzzles that require mastery of mechanics
-A variety of creatures and villagers that you will either have to befriend, protect, or defeat.
-Inventory system and currencies that allows for upgrading, exploration, and progression.
-A Dialogue system that explores dialogue expression with pictures and text
My name is Bryan Walter, I have worked in the film industry for 4 years as a VR Previs 3D artist
(Most notable works being Jungle book, Ready Player One, Archangel VR , and SYFY's Eleven-Eleven VR).
...and it's been my dream to develop my games full-time
For the past 5 years, I'd spend every possible moment outside work developing this game.
Eventually, I saved up some money to take time off and focus on this project 100%.
I am filled with determination to finally get this game done!
The goal is to get as much of the essential portion of the game done before going live with a kickstarter.
If that goes well, I want to use that money to hire talent to
beef up the placeholder art (and help pay for the bills lol)
It hasn't been easy, but I have gotten a lot of support and help along the way!
I invite you to join me on this journey of game development, as I try to push this game to the very end!
Feel free to follow or contact me here
(you'll see way more updates on IG):
- Abilities(In this case, Double Jump) are enabled based on "Charms" equipped
- Updated Player companion ability roster aesthetic
- Added Item Drag/Drop switch capabilities
- Added "item consumer" timer -Added Map/Journal Capabilities
- much more to revealed later!
Hey everyone Been a while since i've posted an update but here's what's been going on. After my last gig, I really got burned out on working on the game. So I decided to take some time off and just focus on myself. The break was good for me, and now i'm eager to dive back in
In this update, I decided to focus on the inventory system. It may not look like much, but it's been drastically improved internally. Got rid of a chunk of bugs, optimized the code, and added a bunch of new UI capabilities. Let me know what you think!
New spirit jellies and other additions to the prototype!
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