Unseen Spirits is a 1st-person, dark fantasy adventure

about inner demons, forbidden activities, and ghost-jelly companions!

You control a villager, brought to life on a pair of isolated islands.
As the villager grows, so does his negativity towards life.
After an upsetting event, the villager is called to the forbidden forest by a mysterious entity.
This entity leads him through a rabbit hole, unveiling a hidden realm of demons and spirits.

His curiosity drives him to explore deeper.... but how far into darkness can one go, without light?


-First-Person adventure that combines the fantastical visuals similar to Ghibli/Zelda,

but not afraid to go dark (like "Alice")

-Interactable puzzles that require mastery of mechanics

-A variety of creatures and villagers that you will either have to befriend, protect, or defeat.

-Inventory system and currencies that allows for upgrading, exploration, and progression.

-A Dialogue system that explores dialogue expression with pictures and text


My name is Bryan Walter, I have worked in the film industry for 4 years as a VR Previs 3D artist
(Most notable works being Jungle book, Ready Player One, Archangel VR , and SYFY's Eleven-Eleven VR).

...and it's been my dream to develop my games full-time

For the past 5 years, I'd spend every possible moment outside work developing this game.

Eventually, I saved up some money to take time off and focus on this project 100%.
I am filled with determination to finally get this game done!

The goal is to get as much of the essential portion of the game done before going live with a kickstarter.
If that goes well, I want to use that money to hire talent to

beef up the placeholder art (and help pay for the bills lol)

It hasn't been easy, but I have gotten a lot of support and help along the way!
I invite you to join me on this journey of game development, as I try to push this game to the very end!

Feel free to follow or contact me here
(you'll see way more updates on IG):

Thank you!

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August Update


- Abilities(In this case, Double Jump) are enabled based on "Charms" equipped
- Updated Player companion ability roster aesthetic
- Added Item Drag/Drop switch capabilities
- Added "item consumer" timer -Added Map/Journal Capabilities
- much more to revealed later!

Hey everyone Been a while since i've posted an update but here's what's been going on. After my last gig, I really got burned out on working on the game. So I decided to take some time off and just focus on myself. The break was good for me, and now i'm eager to dive back in

In this update, I decided to focus on the inventory system. It may not look like much, but it's been drastically improved internally. Got rid of a chunk of bugs, optimized the code, and added a bunch of new UI capabilities. Let me know what you think!

March Update

March Update

News 2 comments

Updated dialogue system that now spawns quest items to players utilizing spreadsheets.

February Update

February Update


New spirit jellies and other additions to the prototype!

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Unseen Spirits
Monkeybit Games
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Mar 27 2019

Veggie/Fruit Concepts made for Unseen Spirits. You will be able to do basic farming and then cook up special potion… T.co

Mar 23 2019

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Unseen Spirits
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