We are going to go ahead and label this a fan made game and develop it as far as possible adding a few things here and there but keeping the core game intact most of the changes we will be making will only be additions to make it more fun(as if that's possible). details with in.
Hey I said id still update here, I know its been a while, but hey join me on twitch, donate to help keep me and my little family stay alive while i work on this and if i can secure enough donations i will look at actually hiring people to help so we can push this big boy along.
In other news! the game is coming along nicely, I have switched to using UE4 I have a weapon system and are looking into setting up some other things, i was working on the campaigner sargent last night and you will be able to see that when i get a screenshot of him up. he looks really good, now that i own zbrush and have gotten some practice with it i really enjoy it.
So please stop by twitch TV hang out with me while i build the game, if you really enjoy my direction please by all means donate.
If you simply wish to donate you can do so here, I am looking at getting a kickstarter campaign going but till then this should work.
Just want to say hey still working hard the pace has picked up and i have been very active on facebook while developing this game, so please drop by.
I know i have flip flopped several times already on this and i do apologize but Really I cannot honestly bring myself to use any other engine for this...
At the moment we are looking into unity, I don't have as much experience with it as I do in UDK but scripting in unity is much easier. they have tons...
This is a "Platform" actor, that people can use as a modders resource for their custom maps, it is very customizable and requires no scripting at all...
This is something that modder can use in their custom maps, a very customizable special wind current that required no scripting at all Any one can use...
This a mod where I gave all enemies a visible health bar above their heads, and shows how much health they got left. If you want you can toggle whether...
1. Unzip .zip file 2. Place Big John HAHA.kpf into mods folder in Turok folder 3. Enjoy playing as Big John!
This mod alters the movement running/swimming speed and jump height to let you zoom through Turok in a breeze. Fun mod, please try it out!
This mod alters the movement running/swimming speed and jump height to let you zoom through Turok 2 in a breeze. Fun mod, please try it out!
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Have you considered modding turok ex with what oyu already have?
Hey, Shadow Giratina here. I have an avid team of gamers/developers who, much like I, would love to see this project walk this earth. So, is there any possibility you can provide what you've made available for download?
I still hope you change your mind about what you decided on this... We at turok forums will help support if you need it. Plus I am sure ppl here would also like to help out if needed...
Thanks for sharing it with us on the forum to
Turokforums.com
this just looks awesome, keeps getting better and better!
I really hope this game is optimized properly before release.
There are so many badly optimized unity games out there.
It's just not funny anymore,I'm so sick of unity :(
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Pretty sure he's using Unreal Engine dude
Good luck with the kickstarter when it happens.
I am looking forward to this, but I could never progress in the original N64 game. I kept having to triple-check levels 4 and 5. But nothing.
0ooooEEEEEE!!!!!
This could be a good one :)