Hide in the shadows, cloak to become invisible and ambush your enemies. Focus to slow down time, dodge bullets and move with superhuman speed.

Report RSS Kept you waiting huh

Free demo coming to Steam this year! Crazy new gore effects, new weapon animations, horde mode, ballistic shields, hit reactions and more!

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News:

  • Bigger and badder FREE demo coming to Steam later this year. Showcasing a prologue mission with some fun extras
  • Full body dismemberment: torso can be destroyed, head/limbs can be further gibbed into smaller gibs
  • We're officially a game studio now. Trepang Studios, consisting of Wilson, Brandon and Kopter
  • New studio twitter: Twitter.com
  • Badass new reload animations by Kopter
  • Horde mode: fight 20 waves of increasingly tougher squads of soldiers
  • Ballistic shields: tough heavy enemies with bulletproof shields, providing cover for their squad mates.
  • New Menu. Yes, that's an FOV slider!

Now onto the pictures and videos!


Shotgun Gib Reload


Pistol Melee 2


Sept Update


Pistol Melee





Sept UpdateSept UpdateSept UpdateSept Update


Comments
Kamil_Kerimov
Kamil_Kerimov

wow! looks like modern version of first f.e.a.r.

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naryanrobinson
naryanrobinson

Looks really good,
but please don't make your effects (e.g. muzzle flashes, bullet trails, sparks, etc.) too big and bright.
A lot of games do this in an effort to make sure you notice them
and it just ends up looking ridiculous.
If you're going for something realistic-looking, maybe keep it toned down.

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SPY-maps
SPY-maps

Am tracking this game for a year or so now and find it awesome. But, what you say i fully agree with and have said the same thing some time ago. It is just a bit much all and makes that it is very hard to see what else is going on.
Other then that, as always, really awesome work!!!

Leon

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wilsonC Author
wilsonC

Yeah definitely heard that lot from the last demo, we've significantly toned down the muzzle flashes, lens flares, sparks etc so they don't get in the way of visibility as much. May do another pass later on just to make sure visibility isn't a problem

Reply Good karma+5 votes
Maniac_YKT
Maniac_YKT

I'd say go for total John Woo style gunporn shootouts a-la FEAR. "Realistic" market is over-saturated as is but aside from before mentioned FEAR there's literally zero "gun-ballet" games

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wilsonC Author
wilsonC

Oh yeah, style over realism anyday. Of course there needs to be some balance between crazy VFX and obscuring the player's vision, so we're working on that :)

Reply Good karma+2 votes
Meratoma
Meratoma

Nah, I prefer a game with unique "feeling" than others more "casuals"

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KrIsCrEeP
KrIsCrEeP

God this looks so ****** rad , hope my PC can atleast run this at low , seeing gucci gore and gucci gunplay is rare.

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L3d
L3d

You should work with the guys over urban terror hd !
Great work and good luck !

Edit: is this after the specialist and the double action boogaloo and did you work with them ?

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Wolfofdoom3
Wolfofdoom3

Boss, you finally said the words!

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henriksen
henriksen

Physical animations are astonishing.

I know you guys are pretty busy, but, if possible, can you please recommend some tutorials about how it can be done like in your game?

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wilsonC Author
wilsonC

Lots of info on the UE4 docs: Docs.unrealengine.com

Docs.unrealengine.com

Also this game: Notrobertharper.net

This GDC talk was the main inspiration: Youtube.com

Reply Good karma+1 vote
henriksen
henriksen

Much obliged, sir.

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dimensionallink
dimensionallink

Looking good!!

Reply Good karma Bad karma+1 vote
~cHendler~
~cHendler~

When "F.E.A.R." meets "Soldier of Fortune". :)
It looks really good. Keep it up.

Reply Good karma Bad karma+1 vote
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