Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.

Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.

Engaging story of epic proportions

Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.

Deep tactical real-time combat with pause or slow-time

Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.

  • 7 Unique character classes, each with different strengths and weaknesses.
  • Complex skill system with two exclusive enhancement trees and multitude of options.
  • Skill Gestures - draw some of the skills as you want.
  • Gravity manipulation – leap large distances to scatter your enemies or draw them in.
  • Rich equipment system.
  • 150 enemies with unique skills and tactics.
  • Face 50 Bosses wielding a diverse range of skills and spells.
  • Five difficulty levels, including Epic difficulty (not recommended for new players).
  • Multiple combat modes ensure that there's plenty of variety and fresh challenges ahead.
  • Travel through hand-crafted levels that have been carefully designed to challenge you.
  • New character progression system.
  • Unique Party Alignment system.
  • Combat Challenges, designed to test your tactical and party-building skills.
  • Crafting, enchanting, legendary items.
  • Upgradeable city.
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Tower of Time 3

Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.

As a result ---

FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.

If you are interested (I guess mostly fellow developers), we achieved that by:

  • Adding an option to limit FPS between 30 and 265 in Settings
  • Increasing the compression of textures
  • Decreasing the range of shadows rendering
  • Optimizing all music and SFX (compression)
  • Optimizing what is being rendered and what’s not, if objects are outside of view area
  • Turning off reflection probes in real-time
  • Decreasing amount of memory allocated to raycast of particles
  • Decreasing lightning in places where we use forward rendering
  • Adding an option to turn on/turn off anti-aliasing in Settings


  • Adding missing Days of Old 9 cinematic (damn, that is embarrassing that we lost this one along the way, especially since this is one of the best one we have)
  • Fixed few translations and added few missing ones
  • Fixed Quest Log in Ancient Machine quest
  • Fixed bug when music sometimes did not resume playing after cinematics
  • Fixed volume bar for cinematics (sometimes it stopped working)
  • Removed unlimited teleporting option but added an option to teleport to the beginning of the floor at will (unlimited teleporting could potentially break two quests)

So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER (Steam store page) next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.

We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.

We are also working on console version of Tower of Time for PS, Xbox and Switch.

With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.

Hope you will enjoy playing Tower of Time.

Event Horizon team

Tower of Time real-time combat RPG on Early Access now

Tower of Time real-time combat RPG on Early Access now


Tower of Time has been released on Early Access. It is Book 1 of the story, offering approximately 15 hours of gameplay time.


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event_horizon_studio Creator


Any comments to our project are highly appreciated. Our aim is to create classic RPG where story is as important as the graphics/effects. Some examples of what we consider as "classic"- Might and Magic series (III-V), Wizardry 7 and 8, Baldur's Gate

Expected gameplay time for full release is time 20-30h, depending on how deep player will want to get involved in discovering the history and lore of Artara.

If you like what you see - please visit our twitter account where we post regular updates and have fresh content.

Event Horizon team

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