Tower of Time is an incredible adventure packed with over 50 hours of gameplay, hand-crafted levels, and a rich story told through cinematics. Taking classic RPG gameplay to the next level, Tower of Time features flexible character development, thousands of pieces of loot and equipment and the complex and tactical Arrow-Time real-time combat system.
Important note: Combat in Tower of Time is different. Each battle is designed like a tactical puzzle. If you want to enjoy combat, you need to pick the difficulty which is adequately challenging to you skill set and adjust it as you progress. On highest difficulty level it is very demanding and requires you to find the synergies between classes, skills and the equipment.
Immerse yourself in a world where technology meets magic with devastating consequences. Gather a group of diverse champions and lead them through the tower. Hundreds of lore books and scattered pieces of information slowly reveal the history of Artara as your party of adventurers approach their fate.
Take ultimate strategic control of each battle with the Arrow-Time combat system that slows the action down to a crawl or pauses it. Plan ahead and position your party where you need them for ultimate effect. Use Arrow-Time to react to new threats, deploy devastating new spells and attacks and counter enemy attacks. No two encounters are ever the same. On harder difficulties - look at each battle as a tactical puzzle.
Since we don’t really have a lot of bugs to fix anymore, we focused on optimizing everything we can – also as a learning how we can squeeze maximum from our game engine in our next project.
As a result ---
FPS increased even by up to 35% in certain areas
Build size decreased from 18GB to 10.9GB (!!!)
Loading times have decreased considerably.
If you are interested (I guess mostly fellow developers), we achieved that by:
OTHER IMPROVEMENTS:
WHAT IS NEXT?
So, we are working in our new project intensively. If you are interested, just click on our name under PUBLISHER (Steam store page) next to reviews and follow us. We will announce when we are ready and also plan to have intensive beta testing at some point for multi-player part.
We also are finishing FRENCH localization – should be ready within next 3 weeks or so. We are working on ITALIAN as well, here I cannot give you any estimates yet.
We are also working on console version of Tower of Time for PS, Xbox and Switch.
With the next patch we will also introduce NG++ that will increase difficulty a bit but will allow you to skip the story and play with all champions available since the beginning. You will be able to experiment with really crazy builds. Kaela and Boron will make a short work of this crazy Mimic chest on floor 1.
Hope you will enjoy playing Tower of Time.
Cheers,
Event Horizon team
Tower of Time has been released on Early Access. It is Book 1 of the story, offering approximately 15 hours of gameplay time.
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Hello,
Any comments to our project are highly appreciated. Our aim is to create classic RPG where story is as important as the graphics/effects. Some examples of what we consider as "classic"- Might and Magic series (III-V), Wizardry 7 and 8, Baldur's Gate
Expected gameplay time for full release is time 20-30h, depending on how deep player will want to get involved in discovering the history and lore of Artara.
If you like what you see - please visit our twitter account where we post regular updates and have fresh content.
Best,
Event Horizon team