Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge? The Scourge of God is coming. Your world will burn.
Three DLC packs within a month's time of this game's release. This isn't just greedy, its becoming disgusting and it all adds up to $69. **** Sega and **** this, they can either release a finished game or suck my **** because they certainly aren't getting a penny more out of me otherwise.
**** Paywall "DLC"
This is the Napoleon: Total War of Rome 2, its obvious. However I only give it a pass on the account of the horde system, everything else is generally the same except the Western Roman Empire's goal being to simply not collapse. Unlike every Total War where you would have to deal with a relatively annoying-to-defend bunch of well-spread cities, you can just turn your civilization into a glorified collection of tents. When you choose to migrate, your settlements will become mobile self-sustaining armies that can sack and raze the world's greatest cities if you so wish.
It looks prettier, some things have been fixed or just made better, cities generally are better designed and it seems maps in general are scaled to be larger as well as the units being smaller to give you more room to move around. Of course though, this is a Total War game released in 2015 so within one week of launch they've released two of their infamous "cultural packs" allowing you the esteemed honor of playing six factions already present in the damned game.
Greedy business practices, superior mechanics & combat, and a new coat of paint. What's new.
Buggy engine, ridiculously bad mod tools
Dark and epic game. One of the best talking about the ambient and one of my favorites of the Total War saga.
However, I put 2 negative notes.
1.- Well, the dlc, kind of expensive.
2.- It needs a very good videocard for play it... well, in fact, you need a master pc for play it 100% operational.
Sightly unit and building card tiles, a challenging threat from the East, visually stunning compared to Rome II overall, last yet not least, moddability. The only thing it truly lacks is a huge campaign following the rise of the Roman empire, an official campaign ported from Rome II. Yes, some modders are developing total conversions dealing with that missed bit, it may take years to see such big mod campaigns up and running though. (The only good modded campaign available at the moment is Imperium if you're interested.)
Cons and issues:
- spawning of Hunnic hordes is unimaginably unfunny and imbalanced
- no total conversion moddability and no map campaign editor
- chasing armies around the map is a joke when no agents are present
- standard reinforcement range issues
- sadly, just like most Total War games, not all factions are available to play, and there are no secret unlocks either quite unlike in vintage TW games (yeah, mods make it possible, nonetheless, this is about CA doing it officially)
- just the usual overpriced, downsized DLC rant (DLC/x-packs should be about entirely new content developed exclusively after the game has been finished, not about eternally locking or intentionally cutting out and rationing content already present in the base game, content which remains unplayable after so many years the game has been out for)
- so soon after Rome II came out
- personally, Attila is better than Rome II, however only generally, as Rome II beats Attila thanks to its more ancient setting but is buggier and worse overall in many aspects
Also, Attila multiplayer mode seemed to be much stabler while the multiplayer matches of Rome II crashed on certain turns like clockwork and had to be wound a few turns back, often to meet another CTD several turns later. Yes, Attila was almost entirely crash-free except for standard TW crashes (for instance trying to use the interface when it's processing AI turns, not a biggie, and not something completely unpredictable).
best total war in content wise ever!!
Generally speaking another good showing from CA a well done, well polished game with many different options to traverse and conquer Europe and parts of asia with 8 base factions (more with dlc) to choose from provide an entertaining and diverse range of challenges depending on your faction. (My personal favorite is the Alans campaign, I AM HORSE LORD!) Attila also brings various new features including a city morale based around burning and really excellently improved land and sea battles. Hence why i've given the game a fairly high score of 7, the game would have been an easy 9 had it not felt very much like an expansion of Rome 2 and this is mainly only down to the similar map sections. The game is very much a strong improvement on Rome 2 in all areas but after having pre-ordered the game the further £15 pounds investment for DLC to make the game feel "fuller" is my main quarry with the game, it is hardly the games fault in that regard so the skinny on my review is:
The game's good, but to make it great spend £15 pounds.
Not very hard(
Awesome units and great immersion like in every total war title but unoptimised, lack of proper mod tools and not innovative. Expected to see more from CA...
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