In Star Gazer you start out as a lonely mercenary, from then on you can create a small asteroid mining business, or create a fleet of pirate ships that will scare the small time merchants. Either way, it is your choice. You will be able to decide whether you want to personally manage everything or leave everything to the computer. Load user-created ships, weapons, systems and sub-systems or create your own!
Over the past week I have been working mainly on the fleet management system. It is still not finished, actually it looks like a piece of crap, and is very buggy. However it is one of the first steps to create a much more advanced one. I have also implemented major changes in the framework, and we should be able to add moding capabilities very soon. On another note I have added a couple more ships, none of them are textured. Currently I would like to finish the Pre-Alpha before working on the aesthetics of the game. I feel that once the core systems are implemented I will have much more freedom with the development of the game. Not only this but I have added a simple main menu, it does not do much; however you are able to enter the settings and set different fleet settings as well as the maximum amount of asteroids you would like generated. Keep in mind that the generation of asteroids is very resource intensive, generating 900+ (maximum amount of asteroids 100 X 9 asteroids) will take much longer and may crash the game. The configuration file called fleetConfig.txt is very buggy. I would not suggest messing around with it as you will find many glitches! I understand that this is a very buggy and glitchy update to the game however it is essential.
During the next update I would like to exterminate all the bugs, this will take some time in itself, creating a lot of safety features so people do not generate glitches by mistake. Here is the full change-log to the update(all bulletined with a - are buggy:
- Added core framework features
- Added settings
- Added credits
- Added main menu
- Created fleet management
- Updated weapons system
The version is now available to be downloaded.
I talk about what will be included in the Pre-Alpha 0.3 of Star Gazer
I release a full change-log as well as the Pre-Alpha 0.2 to Star Gazer.
This news article includes more information about the game as well as the full development process and what features will be added in the future.
Pre-Alpha 0.4 release for Star Gazer, includes Windows, Linux and of course Mac!
WASD to control, left shift to speed up, left control to speed down.
WASD to control, left shift to speed up, left control to speed down.
WASD to turn, Left Shift to speed up, Left Control to speed down, Left Click to fire laser
WASD to turn, Left Shift to speed up, Left Control to speed down, Left Click to fire laser
WASD to turn, Left Shift to speed up, Left Control to speed down, Left Click to fire laser
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I just want to say, since you said you wanted it to be like X-Rebirth, that as a long time X3TC and X3R fan I'd like to see working universe traders. Micromanagement is bad.
I will give my players as much freedom as possible so you can decide if you want micromanagement or not.