A father, a mother, a daughter and a son. Given a head-start over the billions lost in the nuclear holocaust, you start in an almost impenetrable underground fortress designed to keep a family alive and well. But in this dark and unforgiving world there are innumerable dangers that threaten the life of your family:
But the highest dangers of all are the dregs of the nuclear war. The rest of the human race that wander the wilderness, alone, cold, malnourished, and wanting nothing more than to share your well-prepared comforts.
The game contains a highly complex system that keeps track of the family water and food rations, their mental well being, their general fatigue and sickness levels. The player will have to send out members of their family (or possible survivors they have recruited into their shelter) to scavenge for supplies in the wasteland.
There's a very fun combat system implemented that requires a lot of strategic thinking. A man, woman and two children are fairly easy game for the raiders that roam the wasteland. Each family member will have their own stats that will effect the combat resolve.
To make a game of this calibre takes a lot of time. A LOT of time. We're two guys with a plethora of other commitments in our lives, but our top priority is making this game. With your help and support we can focus our time and attention almost exclusively on making the game the very best it can be.
Dean Foster: Lead programmer/game design.
Sonny Meek: Artist/programmer/game design.
Ben Ridge: Audio/composer.
The game will be available for Windows (XP, 7, 8), Linux (Ubuntu based distrubutions) and Mac OS.We're also currently listed on Steam Greenlight, so please consider voting for us!
Attending game expos is great exposure for indies, we were lucky enough to check some out at the EGX Rezzed & London Expo's.
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