A young woman, a mysterious world and dark clouds on the horizon... welcome to Cloudbuilt.
Cloudbuilt sees quick wits and even quicker reflexes become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. A game of speed, precision and freedom, use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line of each stage, but the top of the worldwide leaderboards too.
Packed with progressively challenging levels, as well as all manner of shortcuts and secrets to discover, Cloudbuilt’s fast-paced competitive action will push the limits of gamers seeking a challenge time and time again.
We're back again with more news!
But, first of all, we know that we have not been that active here in a long time, but we hope to be a little more active now. So, if there is anything about the game or our technology you would like us to cover in the future, please let us know! :) We can't make any promises to cover it, but if we know what you are interested in seeing, we can at least try.
I'm currently considering to maybe live stream when I do some upgrades to the players animation and blending tree, showing some of our tools, technology and pipeline. Maybe not too in-depth, but what's needed for the updates I have in mind at least. If that sounds interesting, please let us know! (We can most likely edit and shorten it a little bit and post like a video afterwards as well)
(Bonus screenshot from our asset editor when viewing a section of the blend tree and state machine)
Now that's enough of that for now, let's get to the news stuff!
It’s time to introduce Cloudbuilt's hottest level yet! Maybe a little too hot for some, but don’t worry! Even though the level is surrounded by blazing flames and the level itself is burning, you won’t take any damage from the fire. Though, the red light, embers and smoke might make things harder to see at times. Better keep your eyes peeled.
You might be aware of the Drop Mines? Small innocent mines, often attached to the ceiling to drop down and greet guests that come to visit them (quite well-mannered one could say).
I bet most of you thought there were a little too few of them in the previous levels?
Let me introduce the Mine Lobber! They will never run out of their supplies, ensuring you will get all the mines you need, and maybe, probably even more…
Stay tuned for more updates soon!
More details about the upcoming DLC! New mechanics, new skins, better level selection and some info about how checkpoints will be used in a different...
We are happy to finally announce that a new and larger DLC is coming to Cloudbuilt very soon! Here is some info and 4 screenshots, but more is coming...
Cloudbuilt just got greenlit in the latest batch on Steam! Will get the store page up for pre-orders as soon as possible, and look into beta/early access...
Update on development progress and some Greenlight news.
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How did I not see this before- this looks amazing, definitely getting this one
It just kills me inside thinking that this could have had multiplayer arena mode. Visuals and platforming looks awesome.
I think this has been the first time that I bought a game on the day of its release! :)
So will there be a level editor? If so, this game is will flourish massively, because I expect all those old Quake 3 trick jumpers and Mirror's Edge players to drop in and do their thing. :)
This game will be an instant buy from me, if there's a level editor.
Wow, this looks cool. Reminds me of a mix between Jet Set Radio and comics, tracking!
Wow, superb game! Can't wait...
Will it work on DX 9? XP?
I can’t say for sure if it will run on XP since we haven’t tested the game on a XP machine. Since OpenGL does not require any specific OS it is possible that the game will run on XP, but as I said we haven’t tested it yet.
The biggest problem I see if you are running a DX 9 card, is that it might not be powerful enough to run the game.
Are there plans for a post-release Linux port? Voted this on greenlight immediately because the trailer looked great. Also, is that line-shading style in the game or just the trailer?
Thanks for voting! Yes that is the style we are using in-game, all of the gameplay in the trailer is in-game footage.
We haven’t made any definite plans for post-release right now, but if there is an interest for a Linux version we look into it after launch. We use OpenGL and most of our engine is made up of platform-independent components, so it is entirely possible that we can support it down the line.
Sorry posted on wronge account.