Elder Scrolls II: Daggerfall
Role PlayingThe recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new...
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The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new...
In the shadowed Rivellon, a land that is slowly being torn apart by civil unrest, hatred, war, greed, a hero will rise to become the Divine One and vanquish...
Its the Dark Age. Cast away from the surface of the Earth by the disappearance of the sun, Mankind lived hidden underground in the Fortress of Arx. Humans...
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Coromon is a refreshing take on the monster taming genre set in a charming pixel-art world. By introducing elements from the JRPG genre to the monster...
Nobunaga's evil scourge has now spread across time to affect the future. As Samanosuke prepares for battle, a new hero enters the fray--Jacques Blanc...
It would be interesting and cool to see a turn based RPG based way more on combos! Only worry is that it looks very similar to other games (old pokemon games). Perhaps there is a way you can really set this game apart from those games by changing the layout of things or something like that, (the art/background style is quite nice though).
Good luck developing the game! =D
Thanks! I have been going through a lot of design changes with battles lately. Currently I am in the process of adding a Combo command that does the combo all in one action - similar to team combos in Marvel vs Capcom. I'm also in the process of redesigning the UI to take advantage of the extra screen real estate that being widescreen grants me. Stay tuned!