Fara and Flux have been captured by the Ceruleans (an elderly group of robots that are looking to acquire the unique and advanced robots out of the millions in the world) and forced into The Arena - a robotic competition that is a proving grounds for the worthy. In order to be granted freedom, you have to finish all the challenges; in order to finish all the challenges, you need to be quick and resourceful. Robots that give up or fail are shipped to the yards to work until they eventually rust and are dismantled. Murmurs from the other robots suggest that the final challenge has never been completed.

Fara is a strong runner and better at maneuverability, while Flux can glow in dark environments, and fit into smaller areas.

Fara and Flux seek to unlock the secrets of The Arena and complete the final challenge so they can escape and one day find where they truly belong.

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https://media.moddb.com/images/articles/1/86/85314/auto/Hr2Ge.png

This news update is mostly about controls; we are seeking feedback from individuals such as yourself to tell us what you think.

Prototype 3.5

This prototype is similar to the other ones, except for the addition of wall-running and wall-jumping (with a Super Metroid-esque hold system) and some animations. I've also spent some time working on trying to find a good "happy medium" between too slippery and walking on molasses, and hopefully you'll agree that the changes I've made are for the better (if you've played the previous builds). You may notice some quirks, and that's cool. We're likely aware of them if they have to deal with animation, but if it's a gameplay thing, please let us know. It's very short, but it hopefully will serve its purpose.

This game will go nowhere if it isn't for the feedback of the masses, so here we are, offering an early build of what we've been working on for the past month or so. Please reference what "section" you had troubles with if it was a specific part of the level (there is text that numbers the areas) and be detailed if you can. Also, if leaving feedback for the game, let us know what your fastest time was (on the second playthrough) if you tried to "speed run" the level. If you just want to tell us how much you think our game sucks, well, that's not very nice (or helpful!). :)

Controls: WASD to move, Mouse to look, Space to Jump, Space again to Double-jump. Space (tap to activate) allows you to wall-run once you jump against one. Jump at a wall and hold shift to 'Hold' (it will turn you around and allow you to pick where you want to jump).
Goal: Get to the highest-most platform.

Click the image to play our latest Prototype:

https://media.moddb.com/images/articles/1/86/85314/auto/0e1Yy.jpg

Animation

We have been working hard lately on getting the animation set up in first person. It has proven to be quite difficult and it still has a ways to go before it is what we consider to be 'perfect', but we still have time to work on it before our final release.

https://media.moddb.com/images/articles/1/86/85314/auto/wDKn0.jpg

Art in progress


What we have been working on besides the biped and character control system is finishing up our modular level pieces for 'The Course'. We've been working on these for awhile, but it takes a lot to get everything ready to be baked with lightmaps and have the collision set up and everything. The following are some art WIP shots before baking lightmaps:

https://media.moddb.com/images/articles/1/86/85314/auto/bHiOt.jpg

https://media.moddb.com/images/articles/1/86/85314/auto/TpFEH.jpg

https://media.moddb.com/images/articles/1/86/85314/auto/E7iww.jpg

News:

Music & Sound

Our track that will play in our beta is almost ready to put in game. We also have a lot of sound effects in the works. These both should really add to the atmosphere and overall feel of the game. Updates on both will come shortly.

Wrap-up

As we further our development, we are coming to more and more questions that we ask ourselves: Is this good enough? Who will play our game?

Our design document is currently locked down, but we are willing to take into consideration suggestions for the final game. Please share your thoughts will us. This isn't just my game or my team's game, this is the game that you can help mold. Thanks for taking the time to read my developmental updates.

Still not tracking us?

Click here to keep up to date on our latest updates

Radiant Escape - Summer Fun & Fara Revealed

Radiant Escape - Summer Fun & Fara Revealed

News 5 comments

We'll be looking at a new "live art" demo that showcases Fara (and Flux) and talk about some other things that we've been up to here at Binary Sonata.

Radiant Escape - Storyboarding and an Art Demo

Radiant Escape - Storyboarding and an Art Demo

News 1 comment

We are showing off an early peek at some 3d storyboarding of the opening sequence planned for our demo for IGF, and giving you another Unity 3d Art Demo.

Radiant Escape - Hallways

Radiant Escape - Hallways

News 2 comments

This week we explore the design of the hallways for the first area in the game, nicknamed "The Course".

Fara's Visual Journey

Fara's Visual Journey

News 4 comments

Looking at the visual progression of our main character, Fara. Also: updates on the progress of the game.

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Radiant Escape Menu Theme

Radiant Escape Menu Theme

Music

Theme Song for Radiant Escape. Will be heard during the main menu and likely during other parts of the game. Subject to change.

Grassy Meadows

Grassy Meadows

Music

Background music for the Grassy Meadows environment. Subject to change.

Comments  (0 - 10 of 16)
MXMach
MXMach

Reminds me of a 2-D flash game I played a long time ago... Gotta say it was great, but this is much better :)

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swiftseraph Creator
swiftseraph

Thanks for the kind words! ^_^

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zamaziko
zamaziko

after playing the prototype it's safe to say that i WANT MOAR =D

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Neomonkeus
Neomonkeus

Really solid game, great graphical style. Reminds mes of a tron and 90's hormonix game hybrid but still feels very unique. It worked surpringly well with a mousepad. The features were fun and I hope you continue to expand on them.

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leiste
leiste

From the looks of the video: The basic idea is great. But I think you need something else included in the game play to make it more challenging.

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ஜPolarஓBearஜ
ஜPolarஓBearஜ

A well done game, but where is the action? Its "An action puzzle game", at least the title says so... And I don't understand where is the Escape of the Raidant? (LOL)

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swiftseraph Creator
swiftseraph

We haven't revealed the action part yet. Flux gets upgrades as the player progresses through the game. There will be enemies and bosses as well.

As for the "Escape of the Radiant": Radiant means brilliant light. Flux glows. He's trying to escape.

Hope that explains. :D

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ghost59
ghost59

whats the song

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swiftseraph Creator
swiftseraph

Sephia Sunrise by Bryan Taylor (me).

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nuFF3
nuFF3

nice game!

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Radiant Escape
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Binary Sonata Studios
Engine
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