In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.
A short experimental Quake 4 map that utilizes destruction and chain-reactions to escape rooms, finish puzzles and finally fight the Strogg.
A short experimental mod/map that spans across 3 mini-boss rooms
With this package you can play Quake 4 completely uncut. Texture problem fix (blurred) is included. The german version was unfortunately extremely...
The original hell violence episode for Quake 4. File details: Hell Violence by Benjamin Pulido. Extract the pk4 files to Quake4/q4base and write in the...
Second part of the map called evil for Quake 4. This time the Marines are in the caves of Saturn and is invaded by stroggs, your goal is to clear all...
This mod by Dafama2K7 enhances the graphics via it's shaders.
This mod from Dafama2K7 is a combination of NG shaders, Brilliant Highlights and Brilliant Highlights Old style shaders. These will enhance your graphics...
This mod by Dafama is a hodgepodge of graphics, effect, sound, GUI and playability tweaks. Features include enhanced weapon and vehicles, balanced ammo...
This mod from Murph gives you 20 different spawn-in "follower" marine variations including two new classes of marines. It actually combines 5 mods into...
This mod from Dafama2K7 combines NG Shaders, 2 Brilliant Highlights mods, and Parallax Extreme Shaders into one compatible package.
A Deathmatch map by Steven Brown (Blaster).
A single player map by fbo1975.
A single player map by fbo1975.
This mod by Dafama2k7 increases all texture sizes to 1024x1024 and increases alpha model sizes by 200%.
Increases weapon damage, rate of fire and reduced clip ammo count.
A single player map.
This mod alters the weapons in-game to make them more powerful. It concentrates on damage percentage, but also changes fire rates, ammo amount, etc.
A graphics enhancement mod that is described as being a mix of the old and the new.
This mod combines three graphics enhancing mods, and the author adds separate improvements.
This mod makes some adjustments to the game engine's shaders.
A deathmatch map called Amiens.
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