In 1997 Quake II was released ending the Strogg's collective leader the Makron being killed. Quake III moves away from the Strogg, but the universe's worst cybernetic foes return in Quake IV, ready to be destroyed yet again by Earth's forces. Quake II left the Strogg home planet without its planetary defenses, leaving it open for your attack as part of Earth's new armada. You help deliver the final assault to the Strogg as Matthew Kane, member of an elite squad fighting along squadmates with vehicles and advanced weaponary. Quake IV is based on the Doom III engine, although it is apparent that Quake IV will be a superior modding platform thanks to iD and Raven's efforts in optimizing the netcode, adding vehicles, and general fixes made to the engine since Doom III's release.

Description

Two single player maps are included in this file, one follows the other in sequential order while you try to fight off the strogg.

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Ubilitus (by efx)
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FlippedOutKyrii
FlippedOutKyrii - - 3,506 comments

Perhaps the best Quake 4 map-pack there is! Amazing work in both design, ambience and gameplay!

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BarTwoOne
BarTwoOne - - 37 comments

Polished from the intro to the outro ! It quickly shows, there is no point and no need for secret hunting. In contrast to Quake 4 map design, Ubilitus feels much more like Quake 2 constant assault, due to wide open, multi-level arenas creating focus-flank-frag flow. Player can crouch-slide almost constantly as pillars and boxes block incoming damage but not cause collision.

Set SIKKMOD's Quake 2 player physics and disable reloads turning yourself into Emergency Meat Grinder !

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