PROJECT TERMINUS

Project TERMINUS is a survival horror VR FPS in the mighty city of Paris, taking inspiration from the Half-Life, Bioshock and Alien Isolation games. It is playable in VR and on pancake (desktop).

(oculus Quest version : Sdq.st)

(PC version : Store.steampowered.com )

Port de l'arsenal during the beginning of the attack

Synopsis

Paris, 2021. You are in the subway, commuting to your home. You watch the city from the window of the train, the weather is clear and you can see a beautiful sunset reflecting on the Seine.

The apparent calm hides a deadly threat. Soon your train suddenly stops, the power shuts down and the panic takes over the city. You receive a message from your scared little brother elsewhere in the city and the network dies too.

Trying to get out of the now dark and gloomy subway station of Bastille, you discover a creepy cloud floating in the corridors. It is composed of million of miscroscopical particles, moving in a swarm.

Nanite swarm floating in the subway station Bastille

You just met the deadly nanites. They are everywhere, the city is descending into chaos, the army is placing checkpoints, and destroys bridges to stop the attack. None of its action seems effective.

The day the nanites are dormant and use solar energy to get power. The night, people and animals are eaten alive by the swarm.

Will you survive ? Will you find your brother ? Will the humanity be able to overcome this threat ?

Gameplay

In VR 6dof you will be able to grab objects, open doors, hit enemies with your own hands and live the fall of Paris in the most immersive way. We take the most of the 6dof controllers given by the Oculus and Vive gear to make you live the game.

The game will have multiple type of gameplay sequences :

- Shooting sequences : people eaten by the swarm are aggressive as their nervous is the first target. They are little by little under control of the nanites before being fully consumed and abandonned partially decomposed.

- Puzzle sequences : in the collapsed subway you often will have to use in the best way possible every object you have at your disposal in order to go forward.

- Dicussion sequences : When meeting characters in the game you will have the ability to discuss with them. The discussions will have multiple choices and can end in several ways. Say the right words and the character will give you items or informations. Say the wrong words and anything can happen.

Lore elements

The centers of many cities on the planet are the scene of deadly confrontations between populations and assimilated, in a world very similar to ours at the beginning of the attacks. The story will take place mainly in the city of Paris.

The city will gradually become a large quarantine area where the only livings are survivors, assimilated and military forces.

The enemies of Project TERMINUS come from a combination of robotics and biology. They have been contaminated by swarms composed of billions of nanites that will take control of their host by replacing the functions exercised by the brain of the individual, which kills him.

These swarms are a constant threat in the quarantine areas seeking to infect as many livings as possible. The origin of these nanites is unknown even though several theories are advanced by many people.

Compatibility

The game is aimed to be released in VR (HTC Vive, Oculus Rift / Rift S, Oculus Quest) and desktop.

Program / History

1 oct. 2019 - Start of the project

Artworks design, research and benchmarking on controls and gameplay of the game, definition of the scenario and the lore


28 nov. 2019 - HIGH SEAS release

Development and interactions experimentation of interfaces systems and interactors in VR with the game HIGH SEAS available on Sidequest


January 2020 - Project TERMINUS demo 1 release

Free demo playable on Oculus Quest, Rift, HTC Vive


March 2020 - Project TERMINUS demo 2 release

Free demo playable on Oculus Quest, Rift, HTC Vive


July 2020 - Multiplayer Alpha Tests begins

First playable alpha tests for coop multiplayer on arcade maps.


November 2020 - Project TERMINUS Beta release

Beta, featuring all the arcade maps from the alpha, plus 4 campaign chapters. This is the first release of something ressembling what the final game will be like.


March 2021 - Project TERMINUS Beta Steam release


The Team

We are Jérôme, Michaël and Mehdi, three devs passionate about VR gaming and gaming technologies in general. We created our game studio in 2018 and been working as partner for several customers and companies making immersive learning and training.

Our experiences showcasing our VR streaming tech.

After making some VR experiences and trying interesting way of interacting in VR, we decided to truly launch our main project.

terminus-cvr.com

Let's talk !

Don't hesitate to get in touch with us. We'll be glad to discuss about the game or anything else !

Our discord


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Contents:

  • Steam and cross-platform release
  • Graphic enhancements
  • Sound Improvements
  • Assimilated enemy improvements
  • Interaction engine enhancements
  • New menus
  • Multiplayer Enhancements
  • Remapping Chapter 1 and 3
  • In the next updates

Steam and cross-platform release

Project TERMINUS finally arrives on Steam! We are very happy to propose our game on this iconic platform.

Our promise of a truly multi-platform game is still kept since any previous buyer of TERMINUS will have access to a Steam key upon request in the contact form on our website, and any future buyer of TERMINUS, whether on Steam or on our website, will have access to an Oculus Quest version in addition to its PC version.

The game is always playable across all platforms: a Quest player can play with DRM-free PC players and Steam PC players, and vice versa.

Steam page

PC Build of the update

Graphic improvements

  • HD Lightmaps
  • SSAO (PC version)
  • Revised textures
  • light effects on the assimilated

SSAO on a Colt 1911

Dynamic lighting

Sound Improvements

  • Sounds of the assimilated
  • Sounds of impact
  • Sounds of the player
    • bag
    • breathing
    • footsteps

Assimilated enemy improvements

  • all animations have been redone
  • Improved AI
  • They can shout to attract their fellow creatures.
  • Correction of various bugs
  • Spatialized blood projection
  • More aggressive

Interaction engine enhancements

  • All hand animations have been remade
  • improved hand poses on grabbed objects
  • many more takeable objects
  • dedicated animation for button pressure

Outline on selected objects

New menus

  • Main menu completely redesigned
  • Quick menu to exit a game

Multiplayer Enhancements

  • Start of the character customization system
  • revised pipelines, therefore much less lags
  • general reliability improvement

Remapping Chapter 1 and 3

  • Added lore and hidden elements in chapter 1
  • Added lore and hidden items in chapter 3, new way to finish the level and more items (to help the player)

In the next updates

  • Community VR map editor
  • Improved character customization system
  • Chapter 5
  • Chapter 6
The free Alpha Demo on Oculus QUEST is out !

The free Alpha Demo on Oculus QUEST is out !

News

Terminus is a FPS action / horror / survival with Half-Life vibes. The game will take place in the city of Paris, suddenly submerged in chaos, when an...

New VR Interactions and navigation

New VR Interactions and navigation

News

To navigate in VR in our map, we tried to make the player move when he moves his hands (exactly like when we normally walk). It still needs somme tweaks...

the Hassle of Managing first Person Animations

the Hassle of Managing first Person Animations

News

While developing our VR FPS project, we came across a thorny problem: How to manage character animations in the first person?

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Project Terminus VRBeta 1 2 3b Setup

Project Terminus VRBeta 1 2 3b Setup

Demo

- Overall graphics improvement - Multiple bug fixes - Sound design rework - Assimilated rework - Interactions engine huge improvement - New main menu...

Terminus Demo One

Terminus Demo One

Demo

(this demo is playable on Oculus Quest) Project TERMINUS is a survival horror VR FPS, with Half-Life vibes. The game will take place in the city of Paris...

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Project Terminus
Platforms
Windows, VR
Creator
MehdiTheMedoc
Engine
Unity
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Homepage
Casual-vr.com
Release date
Game watch
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Style
Genre
Adventure
Theme
Horror
Players
Single & Co-op
Project
Indie
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Latest tweets from @casual_vr, @mehdi_akkari

Youtu.be Glados sings want you gone v1.1 :) Next will be the Turrets Serenade !

Jul 7 2021 by mehdi_akkari

Devs, do it ! He's great :) T.co

Jul 7 2021 by mehdi_akkari

RT @Casual_vr: Quick screenshots from the 1.4.1b. It's the Quest 1 version, and framerate is locked at 72fps T.co

Jun 24 2021 by mehdi_akkari

Quick screenshots from the 1.4.1b. It's the Quest 1 version, and framerate is locked at 72fps T.co

Jun 24 2021 by casual_vr

Well well well, how about that ! The work on shaders is paying off :) Terminus is now locked at 72 on Quest 1 with… T.co

Jun 18 2021 by mehdi_akkari

First test in Terminus for the new shaders. (Made a script to swap all the materials but it went well) Some glitch… T.co

Jun 11 2021 by mehdi_akkari

The good old HighSeas ! Some of the mechanics are getting old (this game was made at the beginning of the Quest 1… T.co

Jun 11 2021 by casual_vr

Finished the first rounds of testing for the new shaders. They were compared side by side to Unity surface (previou… T.co

Jun 10 2021 by mehdi_akkari

We (devs) have started to brace ourselves for all the silly bugs the testers will find 😌 T.co

Jun 9 2021 by mehdi_akkari

The alpha tests for chapter 5 have started !

Jun 9 2021 by casual_vr

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