Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.
Over the last few weeks we have created the home systems for the players and restructured Havenlock City.
Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!
In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.
Introduction on the primary enemy type of Project Grand Vault: The Ragna.
An overview and showcase of our combat mechanics. This time dealing damage. :)
A dive into our combat mechanics + showcase of blocking and flinching systems.
A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.
A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.
A WIP Wednesday post detailing progress made for our Ruins Level.
While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.
We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.
We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.
Time for an Art Dump! We would like to share a slew of our concept art from Project Grand Vault.
A brief look at our combat development for Project Grand Vault's protagonist Vance.
A development diary shedding some light on our processes, this time dialogue boxes.
A walkthrough of the development process for our HUD, for Project Grand Vault.
Our second test environment will be an underground ruins level. The world of Project Grand Vault has countless ruins scattered and interlinked beneath...
A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.
First part of a development journal describing our adventures while developing our game.
We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.
Here is a walkthrough of the development process for the currency of Project - Grand Vault.
We are extremely excited to share the character models for our protagonists, Vance and Maya.
We would like to share with you the main town featured in PGV Havenlock City! It is here that Vance and Maya hope to eke out a living as Treasure Hunters...