Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.

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Project Grand Vault - Home system + New Havenlock City

Project Grand Vault - Home system + New Havenlock City

News

Over the last few weeks we have created the home systems for the players and restructured Havenlock City.

Project Grand Vault - Menu Systems Breakdown

Project Grand Vault - Menu Systems Breakdown

Feature

Over the last few weeks we have been fine tuning our menu systems in Project Grand Vault and we are happy to share these updates with you!

Project Grand Vault: Hero Spotlight

Project Grand Vault: Hero Spotlight

Feature

In this video we will go over in greater details the differentiating form factors of the protagonists of Project Grand Vault.

Dev Diary: Monsters of Grand Vault - The Ragna

Dev Diary: Monsters of Grand Vault - The Ragna

Feature 2 comments

Introduction on the primary enemy type of Project Grand Vault: The Ragna.

Dev Diary: Shop System

Dev Diary: Shop System

Feature

A look into our Shop system, shows features and GUI elements.

Dev Diary: Talking to stuff!

Dev Diary: Talking to stuff!

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An over view of the retooling of our interaction mechanics. :)

Dev Diary: Combat System Showcase

Dev Diary: Combat System Showcase

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An overview and showcase of our combat mechanics. This time dealing damage. :)

Dev Diary: Blocking/Flinch Systems

Dev Diary: Blocking/Flinch Systems

Feature 1 comment

A dive into our combat mechanics + showcase of blocking and flinching systems.

We're Ranking Up!

We're Ranking Up!

News

After a long process, we've joined the Playstation developer community.

Modular Actor Set-up for PGV using UE4

Modular Actor Set-up for PGV using UE4

Feature

A breakdown of how we set up our modular assets in Unreal Engine 4 for Project Grand Vault.

Development Update -Video-

Development Update -Video-

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A development update which detailing, logs on various aspects of development, including: scripting, a.i. particle effects, sfx, GUI, and more.

Ruins ‘Room F’ Development

Ruins ‘Room F’ Development

News

Details on recent developments to our ruins level.

Ruins Level - Development

Ruins Level - Development

News 2 comments

A WIP Wednesday post detailing progress made for our Ruins Level.

Ruins Level - Scope Art Vision

Ruins Level - Scope Art Vision

Feature

While we are in the thick of our building out our underground Ruins level, we would like to share the 'vision' with the community.

Dev Diary - Ruin Barriers

Dev Diary - Ruin Barriers

News

We would like to share our development process on a recent asset we have made for our ruins level. The Barrier.

3D Model for HCPD Officer

3D Model for HCPD Officer

News 2 comments

We've decided to share one of the NPCs for Project Grand Vault: Havenlock City Police Department Officer.

Art Dump: Environments

Art Dump: Environments

News 1 comment

Time for an Art Dump! We would like to share a slew of our concept art from Project Grand Vault.

Dev Diary: Combat Development (Vance)

Dev Diary: Combat Development (Vance)

News

A brief look at our combat development for Project Grand Vault's protagonist Vance.

DEV DIARY: VILLAINS

DEV DIARY: VILLAINS

News

An introductory look at the villains of Project Grand Vault.

Dev Diary:Dialogue Boxes & Interactions

Dev Diary:Dialogue Boxes & Interactions

News

A development diary shedding some light on our processes, this time dialogue boxes.

Dev Diary: NPC Development

Dev Diary: NPC Development

News

A look at our some NPC progression for Project Grand Vault.

Dev Diary: HUD Bars

Dev Diary: HUD Bars

News 1 comment

A walkthrough of the development process for our HUD, for Project Grand Vault.

Ruins

Ruins

News

Our second test environment will be an underground ruins level. The world of Project Grand Vault has countless ruins scattered and interlinked beneath...

Dev Diary: Havenlock City Houses

Dev Diary: Havenlock City Houses

News 2 comments

A walkthrough of the development process for the houses of Havenlock City, from Project - Grand Vault.

Development Journal - Day 1: HUD Creation

Development Journal - Day 1: HUD Creation

News

First part of a development journal describing our adventures while developing our game.

Project Grand Vault

Project Grand Vault

News 2 comments

We have put together a project summary everyone who is interested in learning more about our passion project, Grand Vault.

Dev Diary: Maalite Crystals

Dev Diary: Maalite Crystals

News 1 comment

Here is a walkthrough of the development process for the currency of Project - Grand Vault.

Final 3D Models for Vance and Maya

Final 3D Models for Vance and Maya

News 11 comments

We are extremely excited to share the character models for our protagonists, Vance and Maya.

HAVENLOCK CITY – DEV UPDATE

HAVENLOCK CITY – DEV UPDATE

News

We would like to share with you the main town featured in PGV Havenlock City! It is here that Vance and Maya hope to eke out a living as Treasure Hunters...

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Project Grand Vault
Platforms
Windows
Developer & Publisher
Dead Cell Games
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