Project Grand Vault is a 3rd person action adventure, game with some light rpg elements. The story follows two Treasure Hunters that attempt to move into a new city, only to get caught up in a race to uncover a legendary treasure.

RSS Ruins Level - Development

A WIP Wednesday post detailing progress made for our Ruins Level.

Posted by on

After another long crunch at our day jobs, Dead Cell Games is back with a progress update regarding our ruins level.

The ruins level is a 7 rooms, connected by a series of corridors. Corridors are usually closed off with a door, most often unlocked.

ruins WIP map

Above you can see the rooms with the proxies removed.


If you remember our last article, we took a look into the level design plan with some concept art. Pictured below is the 'room maps' featured in our last post.

roughmap

Let's take a look at some WIP running in UE4.

Please note: Currently we are also in the middle of building our plat forming system which means the tracers for ledge/walls are currently visible. Please ignore them as they will obviously be turned invisible in the final game.

Room A

Refined textures and touched up some of the models, that required more detail.

ruins WIP a

A close up view of the entrance lift console. and it works! No UI instructions... Yet.

Corridors

Corridors now feature a more interesting silhouette. WAIT is that a monster in the distance?

ruins WIP corridor

Lighting obviously needs to be touched up. Onward to room B!

ruins WIP corridor climb

Bonus corridor ledge climb


Room B

Room B we can see one of the doors blocked by a barrier.

ruins WIP b

And the Boss Door. Currently there is no access.

ruins WIP b2

Room C

Here we have a tall room, with a large gap in the middle, the door opposite to the entrance is inaccessible from this side. However...

ruins C

Here we have the barrier emitter. Destroying this should open up the other path.

ruins C BE

Also we have a small corridor with a Treasure chest at the far end.

ruins C T

Room D

Room D is a large scale room that features a connecting bridge, that links the only two entrances. Below will be enemies. Currently it is a testing ground for our climbing mechanics.

ruins WIPD

Room E

It appears to be an ordinary room, but there is a large hole in the floor. I wonder what caused it? If you jump down...

ruins WIPE

There is nothing! Don't worry we got some cool stuff planned that will answer the question.

ruins WIPE2

That brings this week's WIP Wednesday post to a close.

I hope you enjoyed looking into our progress on the ruins play space. As always, stay tuned for more updates!

Comments
~cHendler~
~cHendler~

Sweet!

Reply Good karma Bad karma+2 votes
DeadCellGames Author
DeadCellGames

Thanks for the comment. We are planning to add more to this article. Hopefully we can generate some more renders in the coming days. Stay tuned.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Project Grand Vault
Platforms
Windows
Developer & Publisher
Dead Cell Games
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
Share
Related Games
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
Dead Cell Games
Dead Cell Games Developer