Tommy is a down-on-his-luck garage mechanic, stuck in the middle on who-knows-where on some forgotten reservation, where Native Americans are tucked away out of sight, out of mind. And then the unthinkable happens! Earth becomes prey to the galaxy's largest predator, a space bound Texas-sized alien that's looking to satiate its hunger with the organic goodness that most populates Earth: Us. And the first course is a certain forgotten reservation. A Spiritual Awakening Tommy and his girlfriend have become prey, his grandfather killed, and hundreds of his tribal nation have been abducted through space-warping portals. Freeing himself, all Tommy cares about is saving Jenny. But the spirit of his grandfather beckons him to embrace his heritage, accept the ancient teachings, and prepare to battle the menace that threatens to destroy all the planet's life. It's a choice between love and responsibility.

Post tutorial Report RSS Crouch Portals tutorial

Crouch portals, just like the glow portals, are extremely easy to set up. The process is pretty similar to what was done for the glow_portal setup, only this time we are using a custom portal size.

Posted by on - Intermediate Mapping/Technical

Originally written by 3D Realms and was previously available on their developer wiki. Mirrored here for archival purposes.

Note this tutorial's sample level is downloadable here.


Crouch Portals Tutorial

Crouch portals, just like the glow portals, are extremely easy to set up. The process is pretty similar to what was done for the glow_portal setup, only this time we are using a custom portal size.

1. In your test map, right-click and bring up the object menu. Scroll through until you find object_portal_64x72 and add one to your map.

250px Crouch01

2. Repeat this same step, just like the glow portals, so you have a pair of "crouch portals".

3. You can build you're own custom frame that surrounds the portal but for this tutorial we are going to use a crouch frame that has already been created. Right-click and select New Model... from the menu.

Crouch02

Browse through the menu until you find the folder portal_crouch. Expand the folder and add two crouch_portal_lo.ase to your map.

250px Crouch03

4. Make sure that your portals are aligned to the floor and move them inside the crouch portal frame. You will want to make sure that the portals are in the exact same spot in both frames. (So that there isn't any weirdness when looking through the portal.)

250px Crouch04

5. Select your first portal and look under the Entity Class info in your Entity Browser. As with the glow portals, there are only two keys that we are going to worry about. cameraTarget and startActive.

250px Crouch05

6. Click on the key entry and type cameraTarget. Under value you need to put the name of the destination portal. In this case it should be object_portal_64x72_2.

7. After you have the cameraTarget key/value assigned add a startActive key with a value of 1.

250px Crouch06

8. Now you need to assign the same properties to your second portal, only with the cameraTarget being object_portal_64x72_1.

9. Rebuild your map and test out your new crouch portal!

Afterthought:

You may have noticed within the object menu that there are different portal sizes besides the 64x72 one we used for the crouch portal. All these different sizes were used for different purposes throughout the game. (One of these areas was the Portal Maze in the Complex maps.)

There are plenty of interesting things you can do with these different size portals and they are created using the same steps you just did in this tutorial. All you need to do is place a new portal and follow steps 2-9.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: