These are the official editing tools and source code for FAKK2 that allow you to create new content for the game.
This is a custom gamepack and build of NetRadiant for American McGee's Alice. Intended for making custom levels for the game.
I wrote a small program that can decode the *.FXT files into text files that contain every output message in the game! It can decode every byte and encode...
Estou disponibilizando o primeiro video sobre cryengine, o editor do jogo farcry 1
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Addon development tools for Arena Unlimited 1.3. Contains dev version of Arena Unlimited and NetRadiant.
This is the official toolset for importing custom tracks into Moto-Racer 3. Includes plugins for Lightwave, an update to the tool released by the developer...
A while ago I posted on how to insert custom sky cubes into MCM2 on the MCM2 Central Board, and I've put them on my site so you don't have to search through...
This is a tutorial on how to create custom displacement maps for MCM2.
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The most important and perhaps most time consuming part of building a track is creating the height map. A height map is a 2 dimensional image that is...
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
This is a Supercross map created by AMA_DirtTwister for Motocross Madness 2.
This is a Supercross map created by AMA_DirtTwister for Motocross Madness 2.
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
This is a Nationals map created by AMA_DirtTwister for Motocross Madness 2.
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