You play has Private Strong (aka Newbie) who was transferred from the National Guard to the 101st American Rangers after they lost their close friend Private Perez. Your transporter is shot down from a misfire caused by the Voice of the People (an underground movement started when the NVA declared their rule). Behind enemy lines, you must traverse the thick and uncharted Jungle of Vector C3 to reach your temporary home base at Point Zulu.
Branching Storyline. On key moments you will have to make choices that will alter your relationship with the squad.
Vast array of weapons, ranging from manufactured lead/laser weapons, to homemade rebel guns.
Plenty of action. You'll be fighting not only the NVA (North Vietnamese Army) but also many different alien natives that inhabit the planet.
Destructible Environment. A wall blocking your way? Don't want the enemy climbing the stairs? Think an enemy is nestled on the floor above? Then shoot down that wall, destroy those stairs, and shoot out the ceiling so you can join the party.
Genuine feel. Feel like you are actually trying to survive in an uncharted world full of enemies.
Compelling Story. Get attached with the characters and get lost in the story.
Great graphics on a great engine. This game is being created on the Unreal Engine 3, one of the best, and we will not settle for okay graphics.
HE TALKS! No more silent hero, in this game, your character actually has something to say.
It has been over a year since our last update, and I, Ian Andrew Moats, Project Leader, apologize for this. We have completed 6 levels and many staff changes have been made (we cut ties with all other members and are now down to two). Development has been slow, really slow. We have not recorded any audio and are currently working on weapon and character models. We are also gathering marketing assets (screen shots, demo, etc.). Our next update will be in 2 1/2 years, yes I said YEARS. Sites like this one are distracting to a developer, and we are trying to avoid them at all cost. We are working on a game proposal document to present to a publisher so we will have sufficient funding (wish us luck). This game is NOT dead, it is still very much alive. We are creating it as we are learning in school (we both go to IADT Online) and so far things are looking bright. Thank you for the support and we promise to deliver a worthwhile gaming experience. We set a release date for 2015 so if the world doesn't end next year (haha just joking) then keep an eye out for our new website (launch for site should be on 2013).
P.S. to all those who think this game is taking too long and would be better off dead, think about Too Human. It was suppose to release on the PS1, at least we aren't taking that long!
Sorry for the belated update. This project is not dead, it is still in development.
Point Zulu is getting a make over. IAMentertainment's Graphic Artist, Bill Wrighton, has made some fancy new pictures.
Point Zulu will now be a commercial game, still indie, but being sold now. May also be on xbox 360 and ps3 (pending)
IAMentertainment has some new faces now. Greg West, Voicing for Reaper(Private Glen) and maybe a temporary Concept Artist(Pending), and Ian (atis_star_tours...
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