Hello again,
Sorry it has been so long, I have been busy with a few other things.
However, I am happy to announce the Alpha release of the game. It has all the originally intended features, multiplayer and the new gameplay. I also added support for the new PixelVision member service, which also allows you to report bugs while in the main menu.
The shield shader has been downgraded to simple transparency as I have transferred the game over to Unity 5 (it was made in Unity 4 originally) which broke the shader. I am still in the process of trying to fix it.
Updated
- Smaller turning circle for ships
- Maximum number of mines
- Missiles cost
- Missiles hitting the enemy planet no longer give resources
- Changed/Fixed Repair
- Locked in Tactical Mode, Normal mode is only used for "cinematic" purposes now
Added
- Multiplayer (Buggy)
- Asteroids to mine
- Mining ship
- Ship-Ship combat ships
- Mines on homeplanet
- PixelVision account system
- Bug report system
- Custom Cursor
Changed resource system. Added multiplayer. Currently bug fixing with hopes to release final preview.
Added explosion of enemy planet. AI added. New trajectory system. Resource system added, plus linear missile type. Menus and tutorial added.
I have added a new ship to the game, finally deciding that ships would be cool to add. Improved some graphics and tweeked a few things. Enemy now almost...
Transferred game to Unity Engine. Game now 3D. Still working to regain features I added in Game Maker.
This is the VERY early development of the new 3D version of the game. Only has the planet, Tactical mode and projectile firing at the moment. Press Q...
EARLY DEV. Press F1 In-game for help. UPDATE: Improved Graphics.